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A jam submission

Trial of the RunesView game page

This game has been made for the UntitledGameJam #75. Theme was otherworldly.
Submitted by pawx_dev — 3 hours, 29 minutes before the deadline
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Trial of the Runes's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay Enjoyment#73.0323.125
Overall Enjoyment#83.1533.250
Audio#82.9103.000
Overall#93.0523.146
Visuals#93.2743.375
Use of Theme#123.0323.125
Creativity#162.9103.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool game btw

Submitted

while the visuals leave much to be desired, the great game play and concept make up for it, the game played well and while the character was kinda slow everything felt solid, overall great work!

This is a really really cool game!! I really like the reaction to the controls and the jumping animation is really nice!! The terrain is nicely laid out, the points of interest were very clear with out any indicators which was really nice, and I didn't really mind the distance between the runes I had loads of fun playing it! though its a little easy to climb stuff by jumping up the side of it, I skipped the castle parkour by climbing the mountain skyrim style, I jumped off a tree to get on top the hedge, and I jumped off one of the ribs to get the dungeon run, dont worry though I had loads of fun with that part of the game, though I though I should tell you. I genuinely really enjoyed it!!!! The picture is from when I climber the high mountains!! 

Submitted

Great-looking and sounding game. I feel like player movement is too slow, it takes ages to get from one rune to the next. Also, I felt that the game could need some more challenge (maybe some more platforming etc.).  Otherwise a great entry.

Developer(+1)

I agree with the player movement, it feels very slow. I thought about making it faster but i think that would have trivialized most of the challenges but i think i could have come up with a way to make it work :)

Thanks for leaving a comment :)

Submitted

A good little parkour game with a good environment. I see that you build many "other-worldly" structures to suit the game theme. The game had a clear goal, the objectives are very clear in where they are located, the player movement is working nicely, overall I enjoyed exploring the world you created. I think adding more audio feedback like footsteps, jumping sounds, can help make your world more immersive. Also, I am curious on why there is no lighting in the game, is it because of performance issues?

Developer

Yeah, i did the audio at the end and kinda forgot about footsteps and other sound effects :D What do you mean by no lighting? You mean some external lights besides the basic environment light?

Thanks a lot for your feedback :)

Submitted

yea because in my playthrough, all of the objects didn't seem to cast any shadows.

Developer

Oh yea, thats correct :D I wanted to avoid some dark/shadowed walls since they looked really bad so i just created multiple sources of light from diffrent directions to eliminate those :D I guess this also messed up my shadows :P

I will look into a better solution for the next time :D