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Basement with zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #4 | 3.667 | 3.667 |
Concept | #5 | 3.333 | 3.333 |
Overall | #5 | 2.667 | 2.667 |
Graphics | #5 | 3.333 | 3.333 |
Overall | #5 | 3.067 | 3.067 |
Level/Map Design | #6 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very fun game but my biggest issue is not being able to see my ammo, but not seeing it really makes you be more cautious and be as accurate as possible. overall i give it a 3/5!
THANK YOU FOR YOUR FEEDBACK
Pros: Atmosphere and gloom 👍🤤, punchy gun sounds, found-footage effect.
Cons: Rudimentary level design, solid survival horror aesthetic but the balance feels off.
I'll elaborate on that last point. I like the theory behind the lack of HUD - no health/ammo counters IRL of course, so taking them out brings the player more into the game. However, with the enemies taking a fair few shots each to bring down, some sort of way of tracking how much ammo the player has left would be handy (I would mention the way Condemned: Criminal Origins handled it; that is, there is a dedicated "check ammo" button, although getting something like that to work in EFPSE might be tricky...)
(Although if somebody can figure that one out, I'd like to hear from them, that'd be awesome...! 👍😳)
What I'm saying is there's an argument for leaving the ammo counter on screen.
I think the shotgun should have definitely been more powerful, balanced by not having much ammo available for it. And if there's not enough ammo to defeat all the enemies, the levels ought to allow enough space to avoid at least some of them.
All this being said, I am talking about a jam game, so I wouldn't expect all the kinks to be ironed out in that time frame. If you're going to continue working on this post-jam, you've got a solid foundation to build from 👍
Also, don't let my 2/5 put you off; even Fantano gave Meshuggah a 6/10 once... 🤯
I really like the lack of HUD details, it made for some tense situations when I suddenly ran out of ammo. I either ended up getting mauled or managed to dash past the zombies to grab more ammunition. Really had to make sure my shots counted! Loved the visual style, but really struggled to read the text with that particular font/effect applied to it (and as already mentioned a little more variation in enemies and weapons would be neat).
Creepy game! I like the style of it, but could need some improvement here and there . I miss a little variation in the enemy types and weapons. The zombies felt a little bit bulletspongy.