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Resto Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Innovation | #146 | 1.323 | 1.750 |
Overall | #153 | 1.512 | 2.000 |
Visuals | #159 | 1.228 | 1.625 |
Fun | #159 | 1.228 | 1.625 |
Audio | #164 | 0.850 | 1.125 |
Unexpectedness | #169 | 0.945 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
Pixel Food by Henry Software - https://henrysoftware.itch.io/pixel-food
How many members in your team?
Team of 3
List each team member's role, along with their social media / website links!
rakista112, Lead Programmer, https://twitter.com/rakista112
Waff, Lead Designer
ArchXen, Lead Artist, https://twitter.com/archtech
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Comments
Does the game has an end?
The idea was good, but the gameplay is not well explained, the graphics are ok, the audio is non-existant and I don't get the unexpectedness.
The game is endless as of this build.
We planned to end the game when your score went below 0 or above the max level score.
We didn't get to finish the tutorial. For the audio, we didn't have enough time.
It's unexpected because you get to control 2 characters at once.
Thank you very much for playing our game and providing constructive feedback. :)
The idea is fun, but the game feels really unfinished. To be honest I'm not totally sure how I am suppose to play this game. I'm pretty sure with a bit more work this can become a really game to play. Overall is this an okay jam game.
Sorry, I posted to the wrong game lol I'll edit this in a bit when I play this one.
EDIT:
The idea of controlling both a member of the waitstaff and a chef was interesting, but I did end up getting everyone served and then eventually just had to wait for new customers since the queue was empty. It took me a bit to realize you have to throw food at the tips people leave to collect them.
Thank you for playing our game ! :D
We're glad you took interest in being able to play 2 characters with separate responsibilities simultaneously .
Regarding having to wait for new customers, we planned to increase difficulty by making customers impatient and decreasing eating time.
This would happen when the level timer went out.
There was also supposed to be a quick tutorial on the basic concepts.
The planned mood for this is #arcade #panic .
Thanks again for your input ~