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Budget Rate Stigmata's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #71 | 2.584 | 3.222 |
Overall | #97 | 2.494 | 3.111 |
Unexpectedness | #100 | 2.227 | 2.778 |
Fun | #111 | 2.138 | 2.667 |
Gameplay Innovation | #113 | 1.871 | 2.333 |
Visuals | #125 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
Hard Surface "Control Panel" by EJZL
Door - FREE Background Prop by Cody Anderson
Low Poly Door with Textures by BekoCan Games
Dog House by Oldfarmer
Studded Punk Collar by ellielovelacevr
Jangada de Bambu (Bamboo Raft) by Alex Martire
Old Recliner Chair by vegu
Bed by Mahmood34
Potted Plant - Household Props Challenge, Day 26 by Pixel-bit
Bracken Fern Low Poly by Marcin.Kwiatkowski
Low Poly Christmas Tree by v124entkl
Christmas Ornament by JeremiahM
Tablet Folder by ArteHexe
Book - Encyclopedia by Maxence Rouillet
Metal Door by Spellkaze
Stairs Low Poly by Seyyid Fatih KOÇ
Old Low-Poly Cupboard by Ricardo Sanchez
Old Metal Shelf (Low Poly, Game Ready) by Skript47
Old Machinery by Fael D
Corroded Machinery by Renafox
How many members in your team?
List each team member's role, along with their social media / website links!
Hero Robb - programming, music, writing, voice, everything
Anything you want to say to players before they play?
The game will close itself when you have completed it. I made this in about 5 (mostly) sleepless days.
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Comments
An interesting one! I feel like the pixelation could be a little less harsh, since it makes it hard to see and causes flickering with small repeated objects. Anyways, good job!
By the way, the linux version doesn’t work, I’ve attached the error message.
Ah, crap. Sorry. I didn't export it correctly. I should have tested it. Thanks for playing.
I really enjoyed the voice acting, audio work was also really cool, and pixelated visuals were a smart decision as what probably would've looked kinda janky suddenly doesn't have enough detail to tell, and it made some things more abstract, things moving would always end up somewhat unnerving due to that lack of definition, and it brought the focus more to the audio.
Thanks! I didn't originally intend to lean so heavily on the audio, but I kept ending up pushing it more and more in that direction.
Thanks! I had to spend a lot of time balancing the dark atmosphere and actually being able to see. I probably should have spent more time doing it, haha.
wow, that was.. unexpectedly awesome
Thanks a bunch! I'm glad you liked it. I don't know how to take compliments.