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A jam submission

Warping WarriorView game page

2nd Place Winner of UDC Jam #23 | Theme: Infinite Loop
Submitted by ANGELB3AR — 6 hours, 32 minutes before the deadline
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Warping Warrior's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.3503.350
Theme#23.9503.950
Innovation#23.7003.700
Fun#82.9502.950
Gameplay#112.8002.800

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
ANGELB3AR
Murduga

Source Code
https://github.com/ANGELB3AR/UDCJam2022

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Comments

Submitted

The idea was really good but i feel like the execution could have gone better.
My main complaint is that the constantly moving world made my head spin haha.
Also that it was hard to determine when to use my attacks.
I found myself just missing an attack and having to do an entire loop around the globe just to try again cause going back is really hard

Jam Judge

Great core concept.
The problem is that the enemies are really hard to kill, I'm not sure if my attack aren't connecting or they just have a lot of health.
The tripping is also annoying and  slows you down for way too long when the rest of the game is very fast paced.
I liked the music!
Great job :)

(1 edit)

Thanks for the feedback. The balance we tried to strike with the slowdown was between the enemies ability to hit you versus your ability to hit enemies. In testing, maintaining the standard speed made the player practically immortal and there was zero actual risk until we allowed for a slowdown which has the player look for timing and reach instead of swinging wildly to win. They take 3 strikes to kill with the sword(six with jump attack) and personally I had very little issue landing hits in testing then near final upload something got into the mix that made it feel more difficult. The tripping duration is a little long but it can also be useful at times with turning. In the end, we're both still learning a lot about being able to land each aspect we want to include into the game within the deadline as it is my(designer) first accepted submission and my sister(programmer) is nearly as new to Game Jams.

Submitted

I like the concept. Seems like a good prototype to an arcadish game. The main things that bugged me were the controls, the damage/trip recovery time, and the difficulty to actually hit an enemy.

The controls, I would've preferred a mouse for at least the attack instead of enter, or maybe the option of either.

The recovery I felt was just a little too long. It felt like throwing a weight into a high speed mechanic.

The last one might just be a personal issue or it could be a combination of the previous issues, it just seemed difficult to actually hit something without the jump attack.

I like the audio and the fluidity of the mechanics, however! The design overall is an interesting concept

Submitted

Wow this is so cool. The animations were great it it felt really smooth, I didn't get the dizzy effect some people were having, but I didn't have the skill to time the attacks at all, so I noticed that I don't have to attack the enemies if I dodge and just run into them and they kinda get hit by the sword. I love that though cause I just couldn't land a hit to save my life, but still managed to kill some enemies.
Love the concept of running around the planet, really good idea. 

Submitted

I loved this game it was really fun, I died at level 3 where theres 4 enemies, I got so dizzy though, also I think its kinda unforgiving how if u miss an attack u have to loop around again just to hit them again, I loved spamming the jump attack it was super satisfying the particle effect was SO COOL! nice music and those animations were really crisp, I loved your game good job :D

I was the designer on this one and it is unfortunate that we've been hearing about dizziness. I think that started up with one of the Post Processing effects that got introduced near the end but I couldn't figure out which one. Anyway, I'm glad to hear you enjoyed the game and just wanted to respond to the thing about it being a little unforgiving. I get where you're coming from and it ended up that way since the initial concept was to always keep moving forward. That said it is very possible to turn nearly on a dime by either attacking or stumbling(harmless on objects) which slows you down. That was something we kinda built in at a certain point to make it less tedious.

Submitted

yeah i used objects to make sharper turns or i spam attacked lol but when i do that i keep spinning around very fast n it made me dizzy maybe make the enemies come at u faster so it's not more of a waiting game when u wanna hit ur enemies.


Also hit reg was a bit unresponsive sometimes or maybe i couldn't time it right (unforgiving) i just spammed jump attack cuz it was really effective


The game has a lot of potential though try making bigger planets or different enemy types (doesn't have to be realistic could be a fantasy creature) add more diverse attack abilities


Good luck my friend

Submitted

I really liked this game and had so much fun!

Developer

Thabk you for playing! 😁

Submitted

The game is great, however it makes me really dizzy after a while xD

Developer

I get that. There's a camera jerk I can't figure out how to fix

Submitted

This game is amazing, I never thought of such a great idea, It would be better if the game image was more expressive of the wonderful game.

Nice work:)

Developer

Thank you very much!  Yes I agree I'm not a big fan of the thumbnail.  I'm terrible at making those and this one came out sooooo dark!  Really not sure how I can make it better but I appreciate the feedback :D

Submitted

Really enjoyed the concept. I think its a little too small to be that fast imo. Kind of made me dizzy

Developer

That's fair!  It's a pretty fast-paced game

Submitted(+1)

Sick game, I loved the metal look and feel and the concept was a nice interpretation of the theme. I really liked that the music and level design got more and more intense as you progressed. The jump attack feels incredibly satisfying to pull off and the stumbling and roll mechanics punish you adequately for messing up your movement or jumping at the wrong time. The animations are really smooth and well done. Looking forward to the final release!

Developer

Final release is out! 😁

Submitted

Crazy shit XD i really enjoyed it

only issue killed the guard finally but it doesnt count

BUT

as said crazy shit and awesome fun :)

Developer (1 edit)

THANKS!  We are still kind of tweaking it as we go but wanted to go ahead and get it submitted ahead of time.  Come back and play again later today!  :D

Developer(+1)

FYI the final build has been published if you're interested in giving it another go 🙂

Submitted (1 edit) (+1)

i will tomorow Time near 2 in the morning and Alarm clock will Ring at 5:30 🤣🤣🤣

Submitted(+1)

Gave it another go ... loved it again :)

Developer

Fantastic!  And I see you also updated your game so I'm gonna go give that another shot as well :)

Thanks for playing!