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Sirus

16
Posts
4
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A member registered Aug 30, 2016 · View creator page →

Creator of

Recent community posts

Amazing theme and UI. With more time spent on the combat part it could become an excellent game.

Very nice puzzle games.
They can become challenging, and seeing a "line" when you drag between the stars to not get confused of where you already passed through would have been great.

Good job!

Great core concept.
The problem is that the enemies are really hard to kill, I'm not sure if my attack aren't connecting or they just have a lot of health.
The tripping is also annoying and  slows you down for way too long when the rest of the game is very fast paced.
I liked the music!
Great job :)

Fun game, catchy music.
It would have been great to have more clarity as when a monster is gonna hurt you (either an attack animation or a more visible hitbox).
Good job!

Fun original concept.
It's extremely hard at the start, but becomes very easy once you get the trick. It would have been good to have more variety (different speed of the cars, so you have to hit at different timings?).
Nice work!

Fun but effective gameplay. Cool music.
It would be good to have bubbles spawn faster at the start, because you can use a lot of bombs trying to not get out of bounds before even seeing one.

Good work !

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The movements feel very stiff and its awkward moving diagonally, the fixed camera angle can also be painful in enclosed spaces because it's too close.

The voices are a great plus, and the overall ambiance, sound-wise and graphic-wise is very good.

I managed to get out of bounds by going through the door I spawned in and just fell forever, but thankfully theres a respawn button.

I did the zone with the 3 portals 4 times before going to a new zone, not sure what changed it as I tried all 3 portals, if you had to beat it multiple times it would have been good to have some clue like flames appearing, because I almost gave up there

The ambiance was very good and polished, but sadly it was spoiled by stiff gameplay.

Great job !

Love the graphics and scenery.

Sadly, there's doesn't seem to be any kind of gameplay as I can just pass through the snakes unharmed, and I haven't found any goal to the game. Shooting the scythe doesn't seem to break anything.
Also, the distinct lack of sound clashes with the nice graphics.
Good work nonetheless !

The idea for the game is pretty original and I had fun.

There's a lack of distinction between what will kill you and will not. The sort of lava on the ground looks the same as the one above, and there seems to be giant red flames but you're fine going through them.

The music and sound effects are turned off by default for some odd reason. It's a shame because the music is really good and catchy!

I haven't found a way to get the jerrycan 2 and 3, so I can't comment if there's anything further than that.

Great work!

The difficulty ramps up way too fast, and the floating is hard to understand for the player. It would be best to add some sort of bar to see how long you've got left, and maybe some particle effects.

The music is good, but it would have been best to not restart it every time you die and just let it play, it gets really annoying if you die in quick succession.

The concept of loop seems to be an afterthought, as you just restart seemingly without any changes.

Good job !

(1 edit)

The core idea is original and pretty fun, the graphic looks good.
Sadly, the game lacks balance and it seems to be pure luck whether you'll get enough melons or benches to be able to go further or not. You should work on that and try to find ways to make strategic decisions, for example you could keep the melons on you, but eating one of them would slow you down, so you would have to eat them at the right moment ?

Adding a small music would be a plus, as well as some basic instructions at the start.

Good work ! :)

Fun and addicting gameplay, sadly the difficulty never ramps up and you can spam click every level pretty easily. Additional mechanics would have been better to add difficulty or something like a delay so you couldn't just spam away 10 needles and have to wait for another turn of the ball

Good visuals, very weak gameplay

I die at 15 seconds every time without getting hit

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