The mini map mechanics though!
This waas a really neat game. I liked the concept a lot! I think the feedback (like taking damage, etc) could be a little bit improved. Otherwise, nice job!
Criteria | Rank | Score* | Raw Score |
Gameplay Innovation | #34 | 2.962 | 3.083 |
Interpretation | #44 | 3.443 | 3.583 |
Overall | #45 | 3.122 | 3.250 |
Fun | #55 | 2.722 | 2.833 |
Audio | #59 | 2.402 | 2.500 |
Visuals | #61 | 2.882 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Spoiler Level
TV Show Name/Season/Episode
Mickey Mouse - The Mad Doctor
IMDb link to episode
https://www.imdb.com/title/tt0024285/
Episode description
A dark and stormy night. Pluto is spirited away to the spooky mansion of an evil genius for a mad transplant scheme to put his head on the body of a chicken. Mickey gives chase, but find himself threatened severely by the house and its denizens.
Please list any pre-made art/music/other assets that you used.
https://opengameart.org/content/picked-coin-echo
https://opengameart.org/content/step-sound-walking
https://www.freesfx.co.uk/sfx/cut (7th page “Small Saw Cutting at Saw Mill”)
https://freesound.org/people/7778/sounds/202312/
https://assetstore.unity.com/packages/vfx/shaders/ultra-emissive-particles-shader-52144
https://assetstore.unity.com/packages/vfx/particles/fire-explosions/fire-explosion-vfx-48795
https://www.1001fonts.com/rialto-font.html#license
https://pixabay.com/en/arrow-show-right-symbol-icon-389125/
https://opengameart.org/content/horror-ambient
How many members in your team?
Anything you want to say to players before they play?
The number keys remaining on the final tile is wrong. you need to get all the keys to complete the level
Anything you want to say to players before they play?
This game was inspired by a scene in the episode when Mickey is seen walking though a 3d corridor. We thought it was very cool seeing such an experimental part of early animation.
Our games goal is simply making your way through the randomly generated dungeon until you get enough keys from the coffins to enter the exit.
Controls
W,A,S,D / on screen controls to move
Use the mouse to click on the collectable coins and coffins
The mini map mechanics though!
This waas a really neat game. I liked the concept a lot! I think the feedback (like taking damage, etc) could be a little bit improved. Otherwise, nice job!
The addition of the mini-map (since it's a pretty large map) was really helpful. The game felt like an older dungeon game. There were some weird things going on with the mini-map and walls not being drawn at certain points, but it was still usable. The coins and keys were sometimes a little hard to grab, so maybe having the player pick them up upon touching them rather than requiring them to click? I also ran into a problem where two traps spawned directly next to each other. I'm not sure if it was intentional or not, but considering I wasn't at full health, I don't think I would've been able to get past them without dying. Overall, fun game.
A different take on the source material, reminds me of the old school dungeon crawler games ;) Good job!
The maze is really cool and the minimap is a great addition to keep the player from getting lost. I wish when you walked over a coin you just collected it instead of having to click it with the mouse, it actually took me a little while until I realized that's how it works. Some feedback when you're hit would also be nice too, I wasn't sure if I was making it past the saws at first until I noticed the health wheel (which is also nice). Controls are a little clunky, but overall I liked how they were implemented and the graphic to the right was nice to know how it's all mapped.
Great game!
I like the maze generation, it reminds me of that old 3d maze screensaver.
The maze feels a little empty in relation to the keys, coins and traps. The content is spread out, and the clunky movement makes things feel even further away.
The "remaining keys" number for the trapdoor/exit doesn't actually tell you how many keys you need. The number actually goes up when you gather a key.
I like the mini-map that shows you previously covered areas, this is helpful.
Fun game and environments thought the gameplay can be slightly clumsy but apart from that the game is really good. Also love the procedurally generated maps.
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