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A jam submission

HELIOTROPEView project page

A system-agnostic, body-horror sci-fi supplement
Submitted by Inglehook — 7 hours, 20 minutes before the deadline

Play game

HELIOTROPE's itch.io page

Results

CriteriaRankScore*Raw Score
LAYOUT — How well does the module get across information?#74.0004.000
ART — How good is the art/graphic design?#104.2614.261
FAVORABILITY — how much do you personally like the submission?#103.6523.652
UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"?#153.6523.652
Overall#153.6963.696
WRITING — How does this read? does it emanate with horror, humor, drama...?#183.7833.783
GAME DESIGN — How good is the game balance or concepts there in?#203.5223.522
THEME — How well is the jam theme used?#383.0003.000

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Having reviewed all but ten entries, I only have time to rate the final ten but not provide a written review. If you want detailed feedback like I've given others, hit me up on Discord (xopods) and I'll give you some after the ratings close.

Submitted(+1)

This is cool. Layout is solid, but definitely worth spending some more time on and adding a bit more flair. The font is fine, but not my favorite. Art is fantastic. This is overall fantastic, and I look forward to running it.

Submitted(+1)

The only notes I have are that it may be difficult to communicate the horror of the heliophage to players without just ending the session vaguely. I’m torn though, because on the one hand, I really, really love the effect the writing has on the horror and tone.

Just not sure how well it translates to running the game. If you have suggestions, PLEASE: I’d love to know how to pull it off!

Submitted(+1)

holy shit

HostSubmitted(+1)

Love it! an easy home run for me! I wish i could offer some constructive criticism but i have little to no notes on this one… i might trade where the NPCs are and the progression of the infection? but honestly that could just be a lateral move when it comes to the readability.

An excellent entry, thanks for making something stellar!

Submitted(+2)

This isn't even constructive criticism, I very much enjoy this trifold, but in my heart, I want Jitters to have found something akin to a cure or a symptom mitigator in his 'experimenting' but disregards it as he's addicted to the infection.
40% because the players should totally be able to undo their infection through effort, and 60% because it'd be medium funny, I think.

Submitted(+1)

This is a fantastic idea and I will be stealing it when I run this.

Submitted(+1)

I really like the pieces here--it's a good sandbox with a nice urgency mechanic. The overall structure, the different parts of the station, the remaining human NPCs are all great. I have a few pieces of feedback, but they're all pretty minor, I think.

  • I found the map in conjunction with the rollable tables a bit confusing. The color coding partially corresponds (maybe blocks B and C are supposed to be red?). And then there's a Red X between 6 and 7, but that's not related to the tables. So the visual language just got a little muddled here. 
  • The Bury-It hook feels like it would just be a couple Proton Torpedoes from the outside rather than going in. I absolutely LOVE the shift change one-shot idea. 
  •  I like the art a lot, the super super high contrast everywhere was a little rough on the eyes for me. This might just be personal preference, so take it with a grain of salt and make what you like. 
  • This could just be the result of a Jam time-crunch but the file is pretty big for a PDF. Not sure what would make it that way, but worth a small look.

Really nice work!

Submitted(+2)

STELLAR! Just stellar. Cannot get enough of the layout, theming and colour usage. Just stellar. My only comment is that the brown triangle at beneath the paragraph about the orbit clock threw me off a little and looks a little out of place.

Developer

Thank you so much!- Really appreciate the feedback. And heard, regarding the triangle! Will definitely be changing (The intent was to have some of the more digital aesthetic broken up with some messy papers in the background, but not executed as well as I'd like!)