I really like the pieces here--it's a good sandbox with a nice urgency mechanic. The overall structure, the different parts of the station, the remaining human NPCs are all great. I have a few pieces of feedback, but they're all pretty minor, I think.
- I found the map in conjunction with the rollable tables a bit confusing. The color coding partially corresponds (maybe blocks B and C are supposed to be red?). And then there's a Red X between 6 and 7, but that's not related to the tables. So the visual language just got a little muddled here.
- The Bury-It hook feels like it would just be a couple Proton Torpedoes from the outside rather than going in. I absolutely LOVE the shift change one-shot idea.
- I like the art a lot, the super super high contrast everywhere was a little rough on the eyes for me. This might just be personal preference, so take it with a grain of salt and make what you like.
- This could just be the result of a Jam time-crunch but the file is pretty big for a PDF. Not sure what would make it that way, but worth a small look.
Really nice work!