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A jam submission

Welcome to HamstertonView game page

Build and defend your hamster village!
Submitted by Asif Khan (@NotTerrible), Zhakh — 4 hours, 31 minutes before the deadline
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Welcome to Hamsterton's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24.0004.000
Gameplay#53.5713.571
Visuals#53.7143.714
How well does the game fit the themes?#54.4294.429
How much do you enjoy the game overall?#63.4293.429
Overall#63.5713.571
Did you make it in 3 hours (put 5 by default)#82.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
5 hours of dev time (Asif) + 3 hours for music (Zhakhann)

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Comments

Submitted

Surprised you managed to fit all this in a Trijam!

If you carry on with this, you could make the villagers collect resources for you or even attack the enemy. Upgrades for turrets and the mayoral mansion would be awesome too :)

Developer(+1)

Thanks for playing! I agree with you suggestions and potential future updates to the game. I was going to implement villagers collecting resources in this jam version, but ended up cutting it because it wasn't essential for this version. Definitely thinking about continuing development of this for a while longer. 

Submitted (1 edit)

Well done, that's a lot of work, even for 5 hours ! When you think about doing a tower defense with resource gathering and building, that seems to be really ambitious for a trijam, but you really nailed it, despite the overtime ! And the music fits nicely !

I agree with other comments though, It seems too easy indeed since the waves of enemies don't seem to change over time in difficulty. But Well Done overall !

Developer

Thanks for playing! To get all of the features in I tried to make them the simplest version of each and hoped they'd come together pretty well. I'm glad it looks like I was able to make everything work. The music that Zhakh created for the game was really excellent and fit perfectly. 

I definitely want to update the difficulty curve post-jam voting to increase the challenge. Glad you enjoyed the game.

Submitted

Kinda relaxing, kinda stressful. And fun, too!

Seems pretty easy to me, though. After about 500 seconds I stopped, because I just got more and more turrets and the enemies didn't seem to come any faster or in greater numbers.

But better than making it too hard in my opinion.

I liked the music and sound effects.

All in all I had fun with your game.

Developer

Thanks! Glad you had fun with the game. 

As far as the game pretty easy, I'd agree. Originally, the enemies would come more frequently, but it was making the game really difficult really fast. The relaxing time would just disappear and it was all just stressful. 

I think a good solution would be to have more enemies spawn in a group as the game progresses, so that the player still has time to relax and collect resources without being in defend mode the entire time. 

Submitted

Nice system :) and I had fun exploring the world! I felt that the overall item repartition was rightly balanced.

Congrats !

Developer

Thanks for playing! Glad you enjoyed it.