Fun clicker ! Nice sounds effects, they're not boring so I guess it's cool haha and the system of sounds effects is pretty intelligent, the visuals are good too. Really good game !
And maybe if there was more upgrading it would be very good :)
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.000 | 4.000 |
Audio | #1 | 4.125 | 4.125 |
How much do you enjoy the game overall? | #2 | 4.000 | 4.000 |
How well does the game fit the themes? | #3 | 4.750 | 4.750 |
Gameplay | #3 | 3.875 | 3.875 |
Overall | #3 | 4.042 | 4.042 |
Did you make it in 3 hours (put 5 by default) | #6 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h for code (and 1 more hour for art)
Fun clicker ! Nice sounds effects, they're not boring so I guess it's cool haha and the system of sounds effects is pretty intelligent, the visuals are good too. Really good game !
And maybe if there was more upgrading it would be very good :)
A fun short clicker game. I really liked the musical sound effects for picking up the vegetables. I thought it worked really well.
I think you could have made the vegetable upgrades cost more poop over time, but overall the game encapsulates the entire idle game loop.
Thanks for the suggestion, I added that diversifier ! Glad you enjoy the ending ^^
Farmster 1 was dope, incredible graphics, various actions, complex farming system, realistic hamster behaviors with relationships, adaptative music, but sadly it only exists in my head... The 2nd is often worse than the 1st, so I think that from now on, I will only publish the 2nd edition of all my games..
5 stars in Audio for the kalimba. To keep the player from maxing out too soon, what if the vegetables could keep growing faster, but it would take exponentially more fertilizer each level?
Thanks, I enjoyed recording it, even if for some reason, I always end up having the Mii theme stuck in my head for a few days after playing kalimba..
I thought about exponential resources, but I wanted to have an end to the game (therefore the title), and I used that same resource to trigger the endgame so I didn't want people to use it as fertilizer and never reach the value for the end of game...
Wow, I was not ready for the existnecial dread that is the game description.
Luckily the game itself was a pleasent little clicker, then.
Works great and it's nice to see your hamsters grow bigger and bigger.
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