Really cool game - as the other commenters already said: the complete reset is quite annoying. I'd like to play an expanded version of this where you can do more stuff in the battles or perhaps play different kinds of mini games - very well done even though it was probably waaay over 3 hours :)
Play game
Joust on Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.214 | 4.214 |
Gameplay | #2 | 4.071 | 4.071 |
How much do you enjoy the game overall? | #2 | 4.071 | 4.071 |
Overall | #4 | 3.690 | 3.690 |
Visuals | #5 | 3.857 | 3.857 |
How well does the game fit the themes? | #6 | 4.286 | 4.286 |
Did you make it in 3 hours (put 5 by default) | #22 | 1.643 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3... Days !
Comments
Really cool game - as the other commenters already said: the complete reset is quite annoying. I'd like to play an expanded version of this where you can do more stuff in the battles or perhaps play different kinds of mini games - very well done even though it was probably waaay over 3 hours :)
Ey we took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!
Very elaborate and fun for a game jam game, but some more polish would be needed. The sound mixing is a bit off for example, but other than that, I enjoyed it!
The game itself was fun to play, and the art style and sound work very well together.
On the other hand:
- I didn't like that the progress restarted every time you died. It's hard to carry on knowing that a single mistake could wipe out all your progress
- It wasn't obvious how Precision and Luck worked
- You could replace Spear Level with Damage and Armor Level with Armor so we know how much damage we can give and take
- The menus could do with some tidying up and aligning
- County Joust looks harder than Royal Joust (from the stats). The actual difficulty between the Knights was hard to judge
Other than that, I liked it :D
Ey we took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!
It's a lot better now and way more enjoyable :)
Still some issues I noticed:
- Enemy knight sometimes starts off facing right when the joust starts
- I can still buy items in Stats and Shop after they have reached their max
- Consider adding varying horse speeds for the different knights; maybe make the pace of later jousts faster
Keep up the good work!
Hi!
It's a pretty nice game. I had fun playing it...until I died and everything got reset T-T. Now I gotta go grind again....I defeated the first 3 in one round, but the final boss one-shotted me :P
Thanks for playing it, now it is nicer to defeat the royal knigh:
wwe took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!
Ey we took into account your feedback and we reworked the game with these update:
Progress is not lost when defeated jousting.
Progression speeded up.
Stats and Items explained in-game.
Exp and gold obtained shown in menu and Victory/Defeat panel.
Royal Knight is the strongest.
Fixed horse running sound clitch.
We are happy to hear any feedback on the current version, thanks!
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