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Jimmy Schubert

396
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32
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A member registered Sep 30, 2014 · View creator page →

Recent community posts

Incredibly excited! Best of luck, I know it'll be great whenever it lands!

Haha! No worries, very excited to jump back in and play! Thanks for responding!

Ah so I'm playing through Steam which seems to still be on 8.6?

Hey There! I'm really enjoying the game but since the last update I'm consistently getting a crash (might be two crashes) either midway through a run or when I die and start a new run. Seems, so far I haven't been able to complete more than 2 waves before it hits.

When I do get an error I get the following: 

___________________________________________ ############################################################################################ ERROR in action number 1 of  Step Event0 for object obj_enemy_parent:

Unable to find any instance for object index '103147' name '<undefined>'############################################################################################ gml_Script_anon_WeaponRanged_gml_GlobalScript_WeaponRanged_233112_WeaponRanged_gml_GlobalScript_WeaponRanged (line 50) gml_Script_scr_enemy_state_attack (line 14) gml_Object_obj_enemy_parent_Step_0 (line 27) gml_Object_obj_skeleton_Step_0 (line 2)

Do you know if there's anything I can do to mitigate this in the time being? Love the game so far though!

Heh yeah some sort of cap on the spin would be a good idea if I ever touch this game again. Thanks for playing! 

Really cool! Loved the idea and the execution. The bullets should probably be locked to rows so you could tell here they are more easily but apart from that this is great!

I really like the idea, was a lot of fun once you get the hang of it, but yeah perhaps a bit too long on the delay. Awesome work though!

Fun use of the theme and feels fun to play! Bumping into people sending you all the way back to the start was a bit punishing.

Very hard, but then of course it is. The arts great and I love how you themed it around using mobile data for the input lag! Really good entry!

Super cool idea! Took me a second to realise what was going on but once I was past that it's a fun game! The art is really compelling too! Awesome work.

Nice idea, was fun trying to speed run through the levels, I found the character got stuck to the walls a lot though which made it harder. I think this has a lot of potential!

Fun idea and good use of the theme! Little bit confusing at first but you realise what you need to do after a little while, good job!

Thanks for playing :D and awesome, will do!

I love this so much! It's a really great idea presented really nicely, would love to see you carry it on, it's very cool!

Really good use of the theme and very clever in general! I found it a little too hard due to the speed/placement of the enemy spawns, but I think this is really cool!

Game looks great, took me a second to understand the delay mechanic but interesting use of the theme!

I didn't seem to have any delay on my shots? Fun to play though and the sound was cool!

This is very cool! I love the simplicity and the general game-play, great work! 

I think you could really do a lot with this and expand it further into different configurations of bomb with some different mechanics to diffuse it while still keeping the casual nature. 

Nice use of the theme! Unsurprisingly very hard haha. Good work!

Yeah that makes sense! Thanks for the feedback and for playing :D

Ah this is so clever! Amazing use of the theme not to mention the visuals and audio being amazing! Really cool and I'd love to see this taken further!

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Huh yeah I guess that could be an issue for some people, funnily enough I was originally using the arrow keys for movement but had to switch it for wasd for the same reason.

Thanks for playing and thanks for the feedback!

Thanks for playing! :D

Heh yeah that's come up a few times, had a feeling it might but wanted to see how people found it :P


Thanks for playing!!

Thanks for playing :D and hehe yeah It did occur to me that people could do that, but I figured I'm okay with it for the most part as the upgrades aren't too game breaking.

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Hmm not sure then, it doesn't seem to be happening for other people, all I can suggest is maybe try clearing your browser cache or trying a different browser/machine.

I can't find anything about that specific issue online, I guess keep trying and hopefully it works before rating ends.

Sorry dude!

EDIT: ISSUE RESOLVED

Oh no D: which browser are you on?

Thank you so much :D and I think I just need to restrict the enemies to 8 directions rather than 32 to solve the bullets staying on grid issue, will look into it!

Thank you :D! And yeah I thought I was good at touch typing but making this made me re-think that haha.

Thank you so much, that means a lot! Yeah that's completely fair about the font and it was something I figured might happen. I actually changed fonts mid way through dev as my previous one was even harder to read, but yeah sadly I didn't catch the U and V thing specifically till after I'd submitted (those in particular are quite dodgy haha). Thanks!

Thank you that's great to hear! Yeah that's fair regarding the sameyness, there was a set amount of rooms that cycled randomly so it runs out pretty quickly. Thank you for playing!!

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Thank you! :D That's interesting what you say about easy, I thought I was good at touch typing but even towards the end of playtesting I still couldn't get my head around it sometimes haha. 21 rooms is great, thanks for playing it so thoroughly!