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Cut'Em All's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.250 | 4.250 |
Audio | #1 | 4.125 | 4.125 |
How much do you enjoy the game overall? | #1 | 4.250 | 4.250 |
Visuals | #3 | 4.125 | 4.125 |
Overall | #6 | 3.854 | 3.854 |
How well does the game fit the themes? | #11 | 3.375 | 3.375 |
Did you make it in 3 hours (put 5 by default) | #11 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4h15
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Comments
Beautifully done! The game is a lot of fun and seems to be very polished! The chat suggested that a multiplayer could be a lot of fun! Great job!
Thank you! A multiplayer would definitely be a nice thing to add 👌
Great sound and visual effects! Built a really good atmosphere.
thanks!
Looks polished and plays very well :)
Taking a deep breath was a clever idea. But I did get blown up by the non-overlapping wires a few times...
Thank you for the kind words! Non overlapping wires are definitely a thing I don't want in the game, i'll remove it.
Awesome idea ! Really liked how you need to improve your observation skills as a player, and playing several times (I seriously tried about a hundred times..) does the trick, and makes you better at the game ! It feels great !
I don't know if the "luck" factor was intentional (having the 2 top wires which do not cross on screen, so you have to pick one at random), but I think it could be removed for a more comfortable play, since everything is about quick observation and movement, and I feel like this luck is just killing good runs sometimes (but I guess it's a matter of taste).
Great work and polish in such a short time !
Thank you for the nice review and detailed feedback! Appreciated. I'll sure remove the luck factor as it was not intentional. I wanted to remove it but could not achieve to do it within the time constraint.