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Charge Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #6 | 3.875 | 3.875 |
Gameplay | #10 | 2.500 | 2.500 |
Audio | #11 | 2.250 | 2.250 |
How much do you enjoy the game overall? | #12 | 2.500 | 2.500 |
Visuals | #12 | 2.875 | 2.875 |
Overall | #14 | 2.854 | 2.854 |
Did you make it in 3 hours (put 5 by default) | #17 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours (just couldn't make the 3)
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Comments
Very interesting concept! I like that you have to do boring and useless stuff in your "real life" and fight for a meaningful cause when you are dreaming! Nice work!
Cool idea for the theme. I hope not every Roomba feels this way. :D
Me too! Thanks for playing
Bumping into humans raises the clean levels to max. Seems like you always start with 2 right next to you so it is easy to finish it.
In the dream, i was able to fall off of the platform (i thought it was just a different colored floor) and the stage never finished. Restarted and it seems like you need to die to leave it (maybe add a time or human count limit instead)
The ui could change on gameplay, no need for health in cleaning mode, no need for charge or cleaning in attack mode. Maybe it could be condensed, health and charge be the same bar, and cleaning and a new "bullet amount" the other bar
A lot of these are things I ran into as well. Great idea on changing up the dream UI. It could definitely stand with some tweaks to better differentiate the dream sequence. Thanks for the feedback!
Hi!
It's a pretty nice concept. I really loved the dream twist.
A little visual feedback would make it better though, like it shows where the dirt is and where the bullets are going. Half the time I was shooting blindly.
A nice addition could be to automatically come back to the normal world when you are completely charged up.
At present, just moving around makes the house cleaner faster, but I definitely wanted to show dirty spots so you have to clean specific areas. Might end up changing the guns to be projectile based instead of instant raycasts and tweak the gun mechanics a bit. Thanks for the feedback!
Cool concept - I like the idea of living two lives (removing dust and removing humans)
My charge never went down to zero tho
It could definitely use with some balancing and more consequences. Playing around with an idea that when you run out of charge, the humans have to change your battery, so you skip the dream sequence. Thanks for playing!