Very cool game design! Love the concept, the game is responsive, fun, addicting! And the story is engaging, it actually adds to the fun of the game! Excellent work! You could improve the spawning of enemies, as you saw I could exploit the game (since it's quite forgiving, which is not necessarily a bad thing)!
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4DR14N's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #3 | 3.364 | 3.364 |
Gameplay | #4 | 3.182 | 3.182 |
Overall | #4 | 3.500 | 3.500 |
Did you make it in 3 hours (put 5 by default) | #8 | 4.818 | 4.818 |
Audio | #8 | 3.091 | 3.091 |
Visuals | #9 | 3.182 | 3.182 |
How well does the game fit the themes? | #12 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
Comments
That's a trippy visual effect.
It would've been nice if the game fell into some sort of end state more quickly. Either by ramping up the difficulty or ending after some number of kills, this way it just feels like it trails off.
EDIT: The initial text is a bit too long and hard to read (as in the letters are hard to read)
I really liked the pixelization but it seemed a little random on when it would get worse in spots. Otherwise really smooth and great music.
Seems like all the other comments mentioned what I would say.
A small bug, if you hug a wall, you can shoot through it as the bullet is spawned far from the character.
For the difficult, it would be interesting to have a little less health. And for recovering health, return only half way to 100% (if near to 0%, get 50%, if at around 80, go to 90%) I think it would give that feeling of just delaying the certain defeat (better when used with high-scores)
Hi!
It's a pretty nice game. I really like the slow down mechanic and the pixelation with low sanity. It brings a very nice touch. It was pretty fun.
I got to 285.
Absolutely love this game! How visuals become messy when you losing - brilliant!
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