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A jam submission

Agent L.View game page

The name is L, agent L.
Submitted by Brin (@being_brin) — 22 hours, 6 minutes before the deadline
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Agent L.'s itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#24.9234.923
How well does the game fit the theme?#34.5384.538
Overall#33.8333.833
Audio#43.8463.846
How much do you enjoy the game overall?#93.3853.385
Visuals#123.2313.231
Gameplay#153.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours - give or take 5 min!

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Comments

Jam Host(+1)

The very first run, I was surprised by the slippery floor, didn't expect the inertia, but!!! It's actually one of the most fun parts of the game! I like it! Agent L. :D Nice name for a character! :D

Submitted

I like the graphics and the voice acting, but the player slides way too much, and the hitbox is weird. I wasn't able to beat the level with the parallel lasers.

Submitted(+1)

Hi!
It's  a pretty simple and nice game. I would wanna increase the volume of voiceovers a bit as the voices are not so clear with the bgm.
The hitbox is a bit weird, I don't know where it is supposed to be exactly to dodge properly and took me a while to beat some levels because of that.
Otherwise, it's a pretty good game.

Submitted

hey,

very cool game. the sounds are hilarious, I love it. would definitely play more games featuring Agent L.

One little thing you could improve are the hitboxes. they feel a little bit strange. maybe reduce the size on the upper part of the player body.

but the game was just awesome anyways.

Submitted(+1)

Pretty cool. I like the visual style. And it's fun to navigate through the levels, trying to find a route that works with the laser timing.

Only downside is, that the hitbox is a bit unintuitive with the perspective and i got hit a few times when i thought i was save.

But overall i had fun!

Developer(+1)

Thanks Charlie! I agree, the hitbox should have been way more isometric and it's an oversight on my part. Glad you had fun tho :)