Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fast Room Run - TriJam 48View game page

Make it to the exit before Time Runs out!
Submitted by RoogerDagon — 11 hours, 36 minutes before the deadline

Play game

Fast Room Run - TriJam 48's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2224.222
Visuals#23.8893.889
How much do you enjoy the game overall?#24.0004.000
Overall#33.8443.844
Audio#73.0003.000
How well does the game fit the theme#84.1114.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

Very cool game! I love the main menu and how you can get extra time from the beginning if you pay attention!

Submitted

Nice choice for sound effects.

Submitted

Nice little platformer! Jump controls seem like they might need a bit of tightening, I couldn't beat the 3rd screen. Also next time maybe consider supporting WASD and space for jump, it's kinda hard to press up to jump while also trying to control left and right.

Developer

100% agree with WASD and jump. It was on my list but I ran out of time.

Submitted

Wow this was done in 3 hours!??! This is really impressive, its a bit annoyingly difficult and it started to get frustrating to restart right from the beginning round about level 4, but its a cool idea and its got a cute look and sound to it,  nicely done

Developer

Thanks.  I can only beat it maybe 25% of the time.  It's what happens when I create a level and have little time to test.  If I could beat the level even once. I moved on due to time.  So some levels are very clunky .

Submitted

Absolutely love the design of the game. The fact that the background changes colour as your run out of time, the art itself. Only thing is I found that the jump down mechanic only worked in some cases for me, I couldn't quite figure out what was wrong with it.

Developer

The color change BG was something I wanted to keep  time=color.  There was going to be more theme along those lines, but I had to scrap it to finish.  Yup the jump down is not good it's like one line of code and does not communicate well. 

Submitted

I really like the animations you put into the game, especially the character's. Barely managed to beat level 3, so I don't know how much is in there, but still a lot of content for a game made in three hours.

Dropping down platforms seems to kind of teleport the character right to the bottom, don't know if that's intended, feels a bit odd.

Developer

Thanks. And yea the drop down is a straight teleport.  It hardly works, but lack of time and all. had to keep moving.  Ended up as  "if on platform and key down= y+this.height."  And prey you don't get stuck in the Tilemap   :)