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No Time To Read's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.692 | 3.692 |
How well does the game fit the themes? | #8 | 4.000 | 4.000 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.538 | 3.538 |
Visuals | #9 | 3.692 | 3.692 |
Audio | #12 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours 45 minutes
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Comments
Nice arts, good choice. The pokeball are not hyper RP, but very visible :)
"Not reading" is ok with the theme (and it gives random in fact)
I don't have the skills for this haha ^^ but I love the idea, it fits the theme in a unique way and it's well executed, congrats!
I laughed after the first upgrade popped up. Fun take on the theme. The game is also pretty difficult, what was your highest score? Congrats on submitting a game for your first Trijam!
I got to 600+ score and then just restarted because I was too powerful to die ^^'
I know how the game works too well, and I didn't have time to add an actual system for the difficulty to raise over time so you could probably just afk and have your score raise infinitely currently if you know the tricks!
the music is very cool, the graphics are clean, the principle is original and works!
the only thing I find unfortunate is the fact that the character rotates with the weapon but I quibble
Solid backbone of a game, enjoyable and well polished. The take on the theme got me the first time, lol