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FrogRoll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.273 | 4.273 |
Gameplay | #4 | 3.727 | 3.727 |
How well does the game fit the themes? | #5 | 4.273 | 4.273 |
How much do you enjoy the game overall? | #6 | 3.455 | 3.455 |
Overall | #6 | 3.509 | 3.509 |
Audio | #23 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and around 30-40 minutes
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Comments
Really enjoyed the movement. Didn't figure out how to use the tongue though.
thanks for trying it! the tutorial didn't end up as good as i wanted it, so i get why you wouldn't understand it
if you wanna give it another try, the tounge attaches to the bugs that are highlighted with a pink hexagon (detection area is around the top of the screen to the middle of it), then you hold shift to attach, when you let go of shift, it let's the tounge go
also while grappling (and while in air regularly) you can still add velocity to swing higher and farther
Reminds me of GOPOGO. 10/10 game but the camera controller falls short. Its awesome to see such a nifty 3D scene thats so cute and simple. I would honestly continue this project, fix the camera controller, add some more color to the scene and make it multiplayer with rag doll collisions
glad you enjoyed it, and yea the camera controller is a tad bit weird, left fixing and polishing it along with some smaller things like the handling of the falling, to the end of my time, but due to some hardware issues, i had to cut the development short with around 20-30 mins still remaining
if i do a post jam version, i will for sure try implementing the stuff people said, because they are all great ideas
Hard to understand the best jump timing but it's a nice die frog and retry game aha
i love the description "die frog and retry" haha
adding some more indications to the jumping was planned (idea was a line that shows how high the jump goes, along with tilting the camera up), but had some hardware issues, and had to cut my time short with 20-30 mins remaining, so a ton of polish and QoL things were left as just ideas
if i do a post jam update, i will add them for sure
Cute visuals, that frog is so ROUND haha loved it!
The jump are very tricky to timed haha
Nice game!! cool visuals and fun gameplay!
Thanks :D
Fun game! Cute Frog!
Found some skips since the little islands on the scenario have collision hehehe
Nice little rage game.
Glad you had fun :D
Really nice little game. I don’t know if it was intentional but the camera kept spinning which made it extra hard (web build on Firefox).
The camera always tries to smoothly look in the direction of the velocity of the player, but it spinning wasn't intended lol
i didn't fine tune the speed enough, so that might be why it happens
I think it might be that the game window in the browser isn’t capturing the mouse properly.
Visuals are great! Maybe I would add some smoke when you land after a jump or some kind of feedback (waves would be great). It’s hard to master though
Some feedback particles and other polish things like screenshake where on my todo list, but at around 30-20 minutes left, my mouse decided to just go haywire and stop registering inputs, only coming alive for a minute or two then dying again, so i had to cut it short (also why falling off just throws you back at the start without any fade or transition)
But if i do a post jam polished version, i will add them for sure!
Yup, made me rage, frogs ftw
Frogs ftw🐸