Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Whack-a-MoleView game page

a game where you whack moles. if that wasn't obvious
Submitted by Penzy — 1 hour, 12 minutes before the deadline
Add to collection

Play game

Whack-a-Mole's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#123.1003.100
How well does the game fit the themes?#143.0003.000
Gameplay#162.9002.900
How much do you enjoy the game overall?#182.8002.800
Overall#192.6402.640
Audio#281.4001.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours and 51 minutes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

fun game!

Submitted

A nice take on whack-a-mole.  Though I was a bit confused at first because I assumed red vs green was the whole mole, not the bandana.  Once I noticed that though I managed to get some relatively good scores, and the animations were kinda nice on the moles showing up.

Though it was a bit surprisingly when I hit my first green mole and instantly lost, since most of the time this concept or arcade-esque games tend to focus in on limited mistakes and high scores.  Which seeing a game instantly make you restart with a high score, is a little bit of a let down I guess, since it means that you have to play perfectly to try and get a highscore.  Leading to a lot more precision needed, rather than strategy for a high score.

That combined with the timer makes for a bit of a weird choice as well, since it makes you focus on manically trying to click as many as possible, but then also immediately punishes you by making you restart if you click the wrong one.  Which to be fair, whack-a-mole is based off of, but being a bit more lenient might make it a bit more enjoyable.

Overall though, it's an interesting take on Whack-a-mole and a very different interpretation of the theme than I was expecting which is always cool to see.

Developer

Thanks for your feedback. The reason I added the timer is because if I didn't players would just play carefully and never lose. 

Submitted

Nicely made game. It comes across very clearly when a mole will popup which is nice. I agree that the timer might be better replaced with a 3 strikes system, hit 3 green moles and the game ends. You could also have a failure state for missing moles.

Developer

Thanks, I was going with that but i could get a lot of points and it got boring so i decided to do a timer system :D

Submitted

Cool game idea I think it would have worked better if the timer was removed and the moles move faster the longer you play. The timer made getting a good high score more luck based than skill based. I like the visuals of the game and the hit animation for the moles. Great game :)

Submitted (1 edit) (+1)

Yeha i agree, its cool but would have been more fun if moles got faster, at the moment it's a bit too easy to get the maximum score :) Or maybe have a more sublte difference between the green and red moles. But fun game still !

Developer(+1)

I'm currently working on a full version of this game. Your feedback is helping me in that. :D