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A jam submission

DistractibowView game page

A Short Stealth game about distracting Guards to escape an underground base.
Submitted by EroAxe
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Distractibow's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#281.9404.000
Gameplay#311.4553.000
How much do you enjoy the game overall?#321.2132.500
Overall#331.3582.800
Visuals#341.6983.500
Audio#350.4851.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 Hours. And 2 seconds. Give or take 5 minutes.

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Comments

Submitted

The concept is very cool, and it works well. I only wish there was a little bit more to it, but that's what happens with 3 hours of dev time :)
Well done !

Submitted

The concept behind this game is really cool, and I think it'd work very well as a full fledged game, if only it had been executed slightly better. The movement and bow both feel good, and the mechanics are well implemented. The problem is that it is quite easy, partly because there isn't any walls around the outside, and i can cheese it by just leaving the level. It's also a shame that there is only 2 levels and no audio, but hey, you only had 3 hours, and in that very limited time, you've managed to create a fun prototype, congrats :)

Developer

facepalm How did I not think about the fact you can leave the level.  That somehow didn't cross my mind at all, but yea the levels overall aren't great, I pretty much threw them together in the 10-20 minutes.  I spent a bit too long trying to do the arrow mechanic and make it aim at the mouse with an indicator and everything else, which uh, probably shouldn't have done.  Since i scrapped it all realizing I just wanted the arrow to go a set distance.

As for audio yeaaa I was hoping to get something in for the arrow, or the arrow itself, but I know basically nothing about it so I ended up stalling too long in the three hours.

Submitted

Nice game design idea ! I had some trouble with collisions on map 2 and with the enemy vision but it has potential since for once we use the bow only to distract and not to kill ^^

Developer

Yea in my rush to get the second level in I seem to have messed up the collisions lol.  What was the issue with the enemy vision though??

Submitted

After changing their orientation in the first map, it looked like I could walk right in front of them without anything happening (I don't remember all the details / procedure I did sorry)

Developer(+1)

Ah okay, that's allg.  That's probably the fact that I added in a small grace period and made it too long.  I wanted to make it so you weren't instantly punished for hitting their vision cone, but I set the default too high most likely.