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Okau

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A member registered Dec 01, 2021 · View creator page →

Creator of

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Thank you, I'm glad you liked it! :)

This is really cool. It's and original idea with amazing art and sound design. Maybe some sort of risk-reward mechanic would be good, such as losing a life if the mouse touches the cat, but that'd probably be too hard for a game jam anyway. Great job!

I didn't feel attacked at all! I love constructive criticism, and I agree with and understand a lot of the things you pointed out. Please don't feel sorry for anything at all.

I'm glad you liked it! A lot of the thing's you've mentioned I certainly agree on, and I think I might go back and fix up some of the major issues, although I'm not sure about expanding this concept yet. This is the first jam where I really went all out on sound design, instead of getting some random music and random 8-bit sounds from sfxr, so I'm really glad you like that. :)

It didn’t even occur to me that the hitbox of the wardrobe went past the wall, thanks for pointing that out. I’m glad you enjoyed it! :)

Yeah sorry about the difficulty. Also, fun fact, the ghost’s scream is actually the sound of a fox. Thank you for playing!

Sorry for how much trouble you had to deal with. I have a bad habit of making games much harder than they need to be. I’m glad you liked it though! :)

Thank you for playing, sorry for the lack for explanation.

Thanks for playing! And sorry for not explaining things properly. Also, the opening thing should probably be skippable, I should’ve thought about that.

The gameplay is fun and fits both the theme and limitation. It's a little difficult in my opinion, because i can't see very far and crash into enemies when I try to shoot at a different one, but I'm presuming there's a strategy aspect to it.
Overall though, great game, I had fun! :)

Wow, this feels like a full release.

The gameplay is fun (Although gets dull after a while, due to it being highly repetitive, although the difficulty curves help to break it up a little.), and strategy is required, although it's not so much that you have to think very hard. There is a variety of things to do, all the while managing recourses and more.

The art and audio are both amazing too, and fit perfectly together. The high resolution pixel art is perfect for this kind of game, and each sound effect is crisp and 'sci-fi-y'.

What I'm trying to say is that you've gone above and beyond with this amazing submission.

Thank you :

There is actually a blue outline when the player stands over a hiding spot, but now you mention it, I probably should have made it a mouse hover thing instead. Thank you for playing and giving feedback

Thank you! You've presented some good ideas in the second part too, so I might use them

Yeah the button is broken. It works fine in the engine, but it broke in the export, sorry. And thank you for playing!

The concept behind this game is really cool, and I think it'd work very well as a full fledged game, if only it had been executed slightly better. The movement and bow both feel good, and the mechanics are well implemented. The problem is that it is quite easy, partly because there isn't any walls around the outside, and i can cheese it by just leaving the level. It's also a shame that there is only 2 levels and no audio, but hey, you only had 3 hours, and in that very limited time, you've managed to create a fun prototype, congrats :)

I expected this to be quite a common sort of game to come out of this theme to be honest, so I'm surprised that I hardly saw anything like it
The levels were made with the intention of it being easy to know where you are, partly because it can be frustrating to get lost in a game like this, and also because a very rage-inducing game is a very bad idea for a game jam.

As for the AI, I was sort of just trying random values for their speed and kind of liked having them shoot at the player, hence the short delay before they come at you, which admittedly should be longer. The wall sizes were just to make level design easier for me. Instead of rushing to make random mazes, I just created a grid and then erased some walls and I had a decent maze.

I did also have the intention of adding multiple different types of distraction, similar to the ones you suggested, although with just 3 hours, it seemed like quite the over scope. I also originally had the player go to pick them up, but then as soon as they did, the enemy would be free and bolt for them, so it didn't work out.

In conclusion, thank you so much for your feedback. This is an idea I'd like to expand on, and your suggestions have really helped me with thinking of some ideas. And don't worry, the door wasn't ever really clarified as a door, I'm sure you won't be the only one.

The gameplay was above most people's level to be honest, sometimes even my own. Thanks for playing!

Thank you for your kind words! (Yeah sorry lol)

Thanks :)

Thanks you for your kind words! And don't worry, to be honest, even I find that the game is too hard sometimes, and I'm the one who made it. I have plans to expand on this concept more once voting is over though, and that includes balancing difficulty.

Thanks! I’ll definitely keep that in mind

Hello! I'm truly honoured that you'd choose me, although I only joined this jam for fun, and don't want any rewards. Would it be possible for you to give this prize to a different participant who placed highly. I apologise for any inconvenience. To tell the truth, I'm not even over 16...

Fun gameplay, good gimmick, nice art, great sound design, amazing game, especially for the limited time.

Phew, I was scared that people would dislike that. The game was just too easy without it though.

Thank you! I'm glad you liked it :)

I quite like the concept of this game. The ending is amazing too, but I won't spoil it for anyone who'd like to play it.

Sorry about the difficulty, I intend to edit that once voting is over. And yes, the levels are randomised to an extent. There is a total of 8 presets, because I felt that 3 hours wasn't enough time for me to learn how to make a randomised level as seen in rougelikes.

Yeah, sorry about that. I ran out of time to balance the difficulty, and I didn't want to overstep the allotted 3 hours.

Cool mechanic, and a fun challenge, although while the mech isn't moving, I'm able to sit in the corner of the yellow at the bottom of the screen and I won't get hit.

Thank you so much for the feedback, I'm glad you liked it! :)

Just finished playing both Time Is Solid Here and this game, Cohabitation, and both were amazing experiences. I really look forward to more games!

Yeah, I was a little low on time to turn it into a more unique game. I just really like the old arcade and Gameboy styled games, so I tend to end up recreating them without much change.

Me too man

Thank you! Sorry for such a stupid question...

Do I have to make everything in the 72-hour time limit, or is it just the actual game that must be made in that time (e.g. Gameplay, Menus, etc.)?

Thank you! And yeah, I'm useless when it comes to adding decent difficulty to games lol

P.S. The music isn't made by me, and the original is credited in the description, but thank you

Thanks for the comment, I like your ideas!

Thank you very much!

Those are some really good ideas! I'll definitely take those suggestions into consideration.