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Low on ammo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.100 | 4.100 |
How well does the game fit the themes? | #3 | 4.500 | 4.500 |
Overall | #7 | 3.400 | 3.400 |
How much do you enjoy the game overall? | #7 | 3.200 | 3.200 |
Gameplay | #9 | 3.200 | 3.200 |
Audio | #19 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3:01 hrs
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Comments
Good job! I really like art and movement of player. I think if you go far away from recycling station enemies stop coming. But you can't play a game that far away from station so it really doesn't matter!
And yea on Brave works like a charm.
Can't play on Firefox.
I’ve heard people are having issues with the version of Godot that I used to make this and Firefox. I’ve only tested it in Chrome and Edge
I liked it. It was pretty challenging.
Thanks!
Cant play game...
That’s what I get for using a beta version of the game engine I guess 😅. I developed using Chrome on Windows 10, what platform are you using?
Great entry, love the gameplay and the graphics. Too bad there is no sound...
I haven’t used sounds very much in the past so I wasn’t confident enough to try to fit a mostly unknown workflow into what little time I had. Glad you liked it though!
the visual is minimalist but super cute. I like it. the controls are a bit tough.
Thanks! Given more time I’d definitely have liked to polish the controls a bit. I might try this idea again without the time constraints of the jam.
This is a super cool little game, great art for a 3 hour jam! Unfortunately I had a lot of crashes and couldn't get very far, not sure what that's all about. The first time the player shoots the game stutters, not sure if there is a chance to preload some sort of resource there? Anyways, very nice job, wish I could get farther!
I wanted to try using the beta version of Godot 4 for this jam, that’s probably what’s responsible for the crashes. As for the stuttering, I tried to prevent that by spawning a stray bullet in the corner of the screen on game start to force shader compilation, but it didn’t seem to work for some reason. 3 hrs doesn’t give much time to bugfix however, so I left it as is. I’m glad you enjoyed what little you could play :)
Had some Godot 4 issues myself! That's exactly what i would have tried too. Not a big issue anyways.