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Haydoggo

43
Posts
7
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2
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A member registered Nov 17, 2018 · View creator page →

Creator of

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Love the clock themed music and adored the handrawn art style, a really unique entry! Not sure how many waves I beat, but there were about 1000 grandfather clocks on screen by the end

Quite a difficult game with the time limit, but an impressive submission for only 4 hours of work! Good job! Loved the spooky ambience

Not the vampire survivor game I was expecting! I got a score of 110, really solid game idea!

Thanks for making the walkthrough. I understand it’s not finished, but I can see you still got a good amount of work done, and you’ve put together a good system for finishing the game if you want to!

Really good work for a first jam and first time godot user! Took me a couple of tries to beat the boss, but had fun!

Good work on getting this all done in the 3hrs. Fun little game!

The chicken is blurry. I think I won? Would blur a ticking chicken again.

Took me many more than one attempt 😅. I didn’t realise the rooms were colour coded. A lot of content for a trijam, good work!

A neat little game, very feature rich for a trijam entry! If I could, I would use the laserguns I found to shoot those scorpions

Well executed and polished simple little game, good stuff!

Hmm that is unfortunate, but not entirely surprising. I didn’t test any of the builds except the web build 😅

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Really fun once I finally figured out how to play, managed to get 40 points 💪. I found the music a good pick and the clicky sounds really nice, and just really liked the overall presentation. The unclear tutorial was a pretty significant barrier and I nearly did give up, but I’m glad I didn’t!

If there are others that can’t figure this one out, here’s some instructions:

How to play (Spoilers?) The shape in a tile is roughly the shape you'll be "drawing" on the keyboard using the QWAS keys. You need to press the keys in order quite quickly for it to register eg.
- = Q, W or A, S
| = Q, A or W, S
Z = Q, E, A , S
O = Q, A, S, W
etc

Really fun method of repurposing the keyboard as a twister mat for your fingers. Nice and clean, well executed idea. Good stuff!

Wow I love the visual for this one, super asthetic and consistent, good stuff. I found the gameplay really satisfying too with all the leaves floating around :)

Honestly my favourite entry I’ve tried so far. Loved the different endings, made me feel like a real goofus. 10/10

Well designed puzzle levels, had lots fun with this one!

I am going to strangle Kiddio

Cool voxel backgrounds. Dig it

Tutorial was cute, game was fun, and art was fantastic. All around great entry and fun theme interpretation!

Nice and easy to pick up, though very easy to cheese by hiding in fence boxes

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Doesn’t seem to play out of the box

Game works nicely on mobile, and is playabled but very difficult in browser using a mouse. Quite difficult in general with how fast you zoom towards planets, but rewarding if you manage to get a decent score. I liked the art and music :)

More specifically, you need to keep pressing other planets mid flight to redirect your astronaut and prevent them from arriving at the planet

Amazing interpretation of the theme, this is an incredibly impressive submission. I can’t believed you built a virtual machine for a game jam. The art is cute and the game gives an interesting use for the coding system without immediately overwhelming the player with the enormous instruction set you managed to implement. The compile and run buttons could do with keyboard shortcuts, but otherwise I have no complaints! Fantastic work guys!

Funny little game with a lot of detail! I love the little secrets. Not sure if the game has a win condition, but does have a truly startling lose condition which I thoroughly enjoyed

Fun little game, with a satisfying minimal game loop.

I’ve heard people are having issues with the version of Godot that I used to make this and Firefox. I’ve only tested it in Chrome and Edge

Fun game! gets really hectic quite quickly :)

Nice entry! I like the double take on the theme

Haha looks like we had the same game idea. I like the frantic swarms in this one though, makes it easier to lose ammo. Also I got as far as seeing 3 different enemy types, good depth for a trijam. Good job!

Fantastically polished for a trijam entry (and in general). Fun gameplay, very satisfying. All around great job!

I can safely say I am a trash collector. I keep getting the bins wrong because the recycling bins where I live have a different color code 😅.

Managed to get 75 points. I like the fast pacing of the game, but still slow enough to not feel overwhelming. Good execution of a simple concept.

Fun and well polished for a trijam entry! Good game all around!

Game doesn’t seem to load for me either

Thanks!

That’s what I get for using a beta version of the game engine I guess 😅. I developed using Chrome on Windows 10, what platform are you using?

Thanks! Given more time I’d definitely have liked to polish the controls a bit. I might try this idea again without the time constraints of the jam.

I haven’t used sounds very much in the past so I wasn’t confident enough to try to fit a mostly unknown workflow into what little time I had. Glad you liked it though!

I wanted to try using the beta version of Godot 4 for this jam, that’s probably what’s responsible for the crashes. As for the stuttering, I tried to prevent that by spawning a stray bullet in the corner of the screen on game start to force shader compilation, but it didn’t seem to work for some reason. 3 hrs doesn’t give much time to bugfix however, so I left it as is. I’m glad you enjoyed what little you could play :)