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A jam submission

Friday Night FeverView game page

Contribution to Trijam #192
Submitted by DriftingDuck — 1 day, 18 hours before the deadline
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Friday Night Fever's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#102.7823.500
Gameplay#112.7823.500
Overall#112.8343.567
How much do you enjoy the game overall?#122.6493.333
Visuals#133.1794.000
How well does the game fit the themes?#152.7823.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4,25

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Comments

Submitted

great idea! visuals are well done. but for me it was just “luck” … 26 keys is just too much to remember in any way (for me).

Developer

Thank you for your feedback. During my plays I tried to play step by step instead of memorizing the complete board. So I have to keep your way in mind. 

Submitted

Gameplay : 4/5 - Very original idea. I first though it was too difficult, but if I wait to understand and plan well the moves, it's ok. Just have to wait for  the plane incline properly. There must be ways to improve it (beyond the 3 hours of course)

Visual : 5/5 - Rich, colorful. Nice disco universe

Audio: 2/5 - Only music, not even disco ;)

Enjoy: 2/5 - Happy to discover the idea, but got bored waiting for the good plane movement. As a previous reviewer wrote, having an indication of the blocks linked to a key whould be nice, at least at first level. (but it changes the gameplay of planning all moves)

Theme: 3/5 - Ok waiting has a link with patience, but it's not the core of the gameplay

Developer

Many thanks. You are right, as music has strong influence on the gamedesign. A post-jam release should have an update on the soundtrack 😉

Submitted

Really cool idea! I think putting a label on the blocks to show which buttons move them would have made the game more fun to play especially on that last level but I get that might have taken too much time for the scope of 3-4 hours.

Developer

Thank you. The decision to leave out any hints on the blocks was done with Intention, so color changes too. And additionally the key mapping is random. Also the board movement was random at the beginning. But that made it to be really really patient 

Submitted

I like the idea. One of the best gameplays on this gamejam. Good work.

Developer

Thank you. 

Developer

#solodev