Enjoyed the visual aesthetics and the classic defend theme. but I'm not sure about each attack being forced to be followed up by the teleport. It frustrated me more than was actually useful. Perhaps an intended design but the game already seems hard enough without this "attack punishment". If you revisit the project, maybe reconsider the teleport and it's implications. Cheers =)
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Warden Scarecrow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 2.753 | 3.000 |
Visuals | #11 | 2.982 | 3.250 |
How much do you enjoy the game overall? | #12 | 2.638 | 2.875 |
How well does the game fit the themes? | #14 | 3.212 | 3.500 |
Overall | #20 | 2.501 | 2.725 |
Audio | #29 | 0.918 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours
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