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Warden Scarecrow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 2.753 | 3.000 |
Visuals | #11 | 2.982 | 3.250 |
How much do you enjoy the game overall? | #12 | 2.638 | 2.875 |
How well does the game fit the themes? | #14 | 3.212 | 3.500 |
Overall | #20 | 2.501 | 2.725 |
Audio | #29 | 0.918 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours
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Comments
Enjoyed the visual aesthetics and the classic defend theme. but I'm not sure about each attack being forced to be followed up by the teleport. It frustrated me more than was actually useful. Perhaps an intended design but the game already seems hard enough without this "attack punishment". If you revisit the project, maybe reconsider the teleport and it's implications. Cheers =)
thank you by the feedback, we really considered the game to be just attack/teleport without WASD movement, the option of choose not to teleport can be a good addition =)
Nice idea. The visual style is very good. The throwing and teleporting are very satisfying.
Thank you, i liked to make the teleport thing :P
This is a really impressive game with very cool visuals!!!
Thanks a lot!
The art looks great and the mechanic is good. Well done!
Thank you!
Great game, I really like the weapon mechanic. If only it had some sound.
Thanks! Sound is always our weakness hahaha