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(+2)

Enjoyed the visual aesthetics and the classic defend theme. but I'm not sure about each attack being forced to be followed up by the teleport. It frustrated me more than was actually useful. Perhaps an intended design but the game already seems hard enough without this "attack punishment". If you revisit the project, maybe reconsider the teleport and it's implications. Cheers =)

thank you by the feedback, we really considered the game to be just attack/teleport without WASD movement, the option of choose not to teleport can be a good addition =)