Play gameTeacup Adventure's itch.io page
|How much do you enjoy the game overall?||#7||3.750||3.750|
|How well does the game fit the themes?||#24||4.000||4.000|
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 authors : Jirafey & Nothing13 Since it was made without a game engine, only with Python, it all added up to about 16 hours. Music 15mins, Programming with exporting the project to .exe file and making the installer:13 hours, Art : 2hours Idea & other: 45 mins
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Windows Defender tells me your exe contains a trojan
hopefully that’s a false positive
I'm not sure, why it asks for permission anyways from unauthorized license owner anyway, aside from that, how to fix it. That is just a fake accusation from Windows, which bothers me. I don't know how to respond to that, the game would be wiped out from here immediately, if it would have some sort of malware. That's just outrageous. Thank you for informing me though.
Damm you did that in just python wow
N0thing did he's a legend :) (about 680 lines of code) (btw he's 13yo)
Loved the idea that you must catch something to jump again. The game was a little buggy at times. It seems like some spikes are placed but their sprites are not active so you end up touching the side of a wall that looks safe and then you get a game over. Also the spike placements were a little redundant. Why put spikes in a chasm that the player would not be able to jump out of? They will fall and hit the game over screen anyways. Still I am impressed with what you guys have accomplished in python. To make your game more accessible, I suggest finding a way to get this to run inside the browser. It would also make it more appealing to those who dislike running untested scripts on their computer.
Btw I looked at N0thing's profile and didn't see any game there. Can you make sure that they are listed as one of the authors?
Hello, collision system was very buggy, we had no time, so we decided to make sure the player won't try to hug the wall that is especially buggy, some walls just work like spikes lol. I was thinking about Brython and many other options, though there was no time. Unfortunately Python 's web implementation isn't popular and Python wasn't made for that purpose. We learned a lot during this game jam. Player sprite is 100 pixels not 64 pixels as the blocks are, game is made for FHD resolution so, there are many problems and workarounds. Maybe in some places spikes aren't needed but I wanted to communicate to the player that they should be especially cautious here. I'm really glad you enjoyed the idea.
I spoke to N0thing and told him to just post the game on his profile as well. I'm not sure how to make him as one of the authors is this something I can manually do?