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Empty world Roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #24 | 2.631 | 3.000 |
Gameplay | #29 | 2.456 | 2.800 |
How well does the game fit the themes? | #34 | 2.807 | 3.200 |
Visuals | #35 | 2.631 | 3.000 |
Overall | #35 | 2.491 | 2.840 |
How much do you enjoy the game overall? | #42 | 1.930 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
You made a PROCEDURALLY GENERATED maze game with not one but TWO levels, in three hours? I am amazed!
thanks it 's simple loop for int i ; i<... on x and z and you had some blocks prefab at different position, i made a very simple version, aftre failing lot of time on a complex one.
Well, that IS an empty world. Couldn't find the swords :(
it's impressive that you got it to work in that short amount of time but it would be nice if there was something to do other then run around and fail to find the swords.
thanks, i know , just making the procedural levels took all the times, i rushed on the other part
Yeah I can see that... I wouldn't even know where to begin with 3D-procedural generation on that short timeframe - especially when it's not just a 2D maze build up but has stuff to jump over etc...
this version is actually simple , you put two loops with x and z on one loop to make a grid, and you instantiate your prefab ( i cheat by putting some blocks at higher probabilities spawning so you always have a path( there is none algorithm on this procedural lol ).
thats really good
thank you