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Yeah I can see that... I wouldn't even know where to begin with 3D-procedural generation on that short timeframe - especially when it's not just a 2D maze build up but has stuff to jump over etc...

this version is  actually  simple , you  put two loops with  x and z  on one loop to make a grid,  and you instantiate your prefab ( i cheat by  putting some blocks at higher probabilities spawning so you always have a path( there is none algorithm on this procedural lol ).