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A jam submission

Touhou Fan Game : VS GodView game page

Project realised for the Touhou Fan Game Jam 6
Submitted by Nocktalink — 2 hours, 11 minutes before the deadline
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Touhou Fan Game : VS God's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#382.5572.952
Audio#412.3922.762
Challenge#492.1442.476
Concept#532.5572.952
Story/Writing#541.1961.381
Visuals#541.9792.286
Gameplay#542.1442.476
Overall#551.9792.286

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Paul Gallimard, Raphael Jaoui, Manoa Rabekoto (Casper)

External Asset Credits
Main Character Sprite by Fulisha, and other asset from rpgMaker

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Comments

(+1)

It's a decent short entry.

Now are you ready to hear my complaint as a Touhou fan? Marisa is F A T T. OK I'm joking, it may be fine as is but as someone who plays the SHMUPs, it feels weird to have the character's hitbox being actually the sprite of the character instead of a small dot in the center. It's not an actual complaint, I can see you've balanced the game around this hitbox.

The patterns are easy... And the crystals, they're cool I guess. The gameplay isn't fully exploited to their full extent but that's because of the short time available.

I featured this game in my video, watch Marisa slay a god (for the Xth time now):

https://youtu.be/bFHWSZ1BOBw?t=3363

(Ah aussi: YOOOOOO c'est la France ici!?? PLease ignore this if I mistook it being French)

Developer

Merci !
Je n'ai pas vraiment joué à des jeux Touhou j'ai principalement regardé des gameplays pour faire ce jeu du coup je m'excuse pour ce genre de détails (comme la hitbox) dont je n'étais pas au courant '^^
Je n'ai pas eu trop le temps de réfléchir à beaucoup de patterns pour les attaques du coup j'ai préféré faire simple

(+1)

Was surprised to see RTP assets in a Unity game (which I think is against the RPG Maker TOS for both free and commercial games, but it's probably fine just being a jam thing), and I thought the combination was interesting. However, the bullets and boss movement/attack pattern felt pretty bland, admittedly. The shot type crystal combo mechanic was probably the highlight of this game, and I'd totally play a full STG which had combining various gathered shot modifiers as a feature.

(+1)

Good combo use, danmaku patterns was fun to discover, but the boss actually wasn't that enjoyable, their patterns were quite simple, it needs more emotion, it just moves in one direction, so it doesn't feel that much alive.

Bullets need more creativity too, they're quite plain and boring, changing patterns change their colors, but thats it, it could be fun that shape also were changed because of it.

(+1)

Not bad submission, having different weapons dropping and upgraded during the danmaku run is something somewhat new.

Lack of any responce when your character gets hit makes game feel lacking, as hitbox is big, so player may not notice they were hit, but boss themselves is very functioning and not boring, nice job

Submitted (1 edit)

cool concept with the combinations, but i only ever got green crystals and one red crystal. visuals leave a bit to be desired in clarity since i thought some enemy bullets were mine for a bit

god goes down pretty easily compared to even the weakest youkai, huh?

Submitted

I definitely recognise all of the external assets used in here. Interesting to use RPG Maker graphics in a Unity game, does the license allow for that?

I liked the shot combination stuff, that was cool to mess with, even if I kept getting the same color crystal over and over. Also, for all the sound the shooting made, there was no sound for getting hit, so I just ended up not noticing and dying

Developer

Thank you for your comment !
Since I bought rpgMaker I was assuming I could use the assets wherever I want but I actually did not read the license so I'll do it '^^
I dont think this game would cause any harm to the RPG Maker creators though, we do not plan to sell it and I dont think it would be a hit. But we'll be more careful about right and license.
Crystals are randoms, but since there are only 2 i guess that may not be really diversified.
This is our first game in the type of bullet hell so we may have overlook somes features like a sound when hit '^^