Interesting story. I included it in my Touhou Jam 5 compilation video series, if you’d like to take a look. :)
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Rinosuke: the owner of legend(乡长:传说缔造者)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.759 | 4.759 |
Gameplay | #2 | 4.310 | 4.310 |
Overall | #2 | 4.483 | 4.483 |
Story/Writing | #3 | 4.138 | 4.138 |
Audio | #10 | 3.759 | 3.759 |
Challenge (Touhou but Fair) | #10 | 3.724 | 3.724 |
Use of Theme | #11 | 3.724 | 3.724 |
Visuals | #15 | 3.862 | 3.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
墨雾归尘,驱逐舰poi, 优阳朝歌
Comments
Really cool!! The card battles are fun and strategic, the premise is very unique, and the writing (at least from what I can understand through the translation) is funny.
I'm sad that I couldn't see the ending, I died JUST before the last day...
Thank you for your comment. In fact, everyone in our team is very poor in English. But it seems that players can still feel the hilarity in the plot text. So we can at least toast for the translation software we use.
On the other hand, as a roguelike game, I am glad to see that he has a "roguelike" difficulty. As long as you play a few more rounds, you can definitely see the end of the game.
I play Pot of rinnosuke! This card allows me to draw 2 new cards from my deck! This game is probably the funnest out of the 11 or so touhou game jams I've played. I've noticed a few things about the game that I'd like to point out, though take them with a grain of salt because none of these are definitive.
- The A.I. seem to briefly stop moving towards you when a spell card such as "Aeolus Bless"or"Drizzle With Red Leaves",which can save you some damage if you're moving away with "Bamboo Dragonfly"
- "Pot of rinnosuke"is relatively useless at the beginning of the card battles, but near the mid-to-end where MP comes in abundance, it can help alleviate a shortage of cards.
- Ambush bomb seems to completely stop the A.I. if you surround them in it.
- Money seems to always be in abundance, though that might be because of the "Marisa Patronizing" Event not taking away nearly as much money as it says it does. I.E. 'Marisa patronizes the store; lose 4356 blue dots!(the currency)' 15468 => 15112. Either its a graphical glitch or I need my eyes checked.
- The Jedi Mathematician legend you get from a random event is just generally useful, especially if seiga refuses to give you any pot of rinnosukes.
Warning: Spoilers Ahead
- Do Not, use the last word Yukari gives you near the end of the game by sticking to the A.I. to damage them. The damage really isn't all that much, at the least, not enough to outweigh the damage you take. You can still use spell cards, so its better to use it as a means of transportation or just to mess around with near the end of the battle. Take it from someone who lost their 1st two runs on the final battle like an idiot because of it.
- Near the beginning of the game, if you choose to cheat Flan you get 2999 blue dots and a legend called "Speculator". If you choose to be a hero, you get 200 blue dots, a legend called "Good Guy". and Flan gives you a "Lavaeteinn" which you can't use until the 4th(24th on the calendar) day. Curiously, although the game says that the bonus of the legend you get when being a hero is "recover shield value by 10% after each battle.", when you check the legend in the menu, the bonus is seemingly the same as the one you get for cheating Flan, "Speculator", even though the legend listed is "Good Guy", that being "The money you gain for fighting increase by 10%".
This game is hilarious. If you're familiar with the series and you'd like some comedy then this is something you must try. Although the kerning in English is seriously messed up, it's still readable and the presentation was unexpectedly funny even without actually reading it. (It's impressive that the game even had language support to start with anyway)
Everyone is slightly animated and the concept of mixing roguelike deckbuilder with shmups is quite refreshing. You can also feel the beta art style from StS in this game's card arts.
So the game isn't just about roguelike dungeon like StS. You also play like a shop simulator interacting with others in Gensokyo and there are some main stories about Rinnosuke's ambitions as well.
However the card battle part of the game isn't really as entertaining as the narratives -- you only throw cards randomly at your opponents and hope the bullets will hit. It's both an innovative and a complicated concept that can easily take weeks and months to implement though.
Overall it's been a great demonstration of the idea with interesting narratives. Rinnosuke as protagonist is also worth some extra credits ;)
Thanks for your comment.
Regarding the card game part, we want to simulate the reaction that some real players will have, and let them rely on their own operations to avoid the attack of damaku. However, there are still too few cards and "players" that we currently make, so this system seems to lack depth. I hope this will not affect your good mood ...
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