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17 entries were submitted between 2019-11-01 12:00:00 and 2019-12-21 04:59:59. 84 ratings were given to 16 entries (94.1%) between 2019-12-21 04:59:59 and 2020-01-02 04:59:59. The average number of ratings per game was 4.9 and the median was 5.

Ascending the Tower

by katamoiran, NotWriting, mags

Ranked 3rd in How clear & compelling is the game's central idea? with 5 ratings (Score: 4.600)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#34.6004.600
How cohesively designed do you think the game is overall?#44.2004.200
How elegant, useful, and intuitive are the game's mechanics?#53.8003.800

Shadow Pilgrimage

by Silver Garden Games

Ranked 4th in How clear & compelling is the game's central idea? with 5 ratings (Score: 4.400)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#44.4004.400
How elegant, useful, and intuitive are the game's mechanics?#143.2003.200
How cohesively designed do you think the game is overall?#153.0003.000

Cogito - unrestrAIned

by Ostrichmonkey Games, GameMaru, NotWriting

Ranked 6th in How clear & compelling is the game's central idea? with 5 ratings (Score: 4.200)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#24.6004.600
How clear & compelling is the game's central idea?#64.2004.200
How elegant, useful, and intuitive are the game's mechanics?#73.6003.600

Nested Tales

by mags, gray

Ranked 8th in How clear & compelling is the game's central idea? with 6 ratings (Score: 4.167)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#84.1674.167
How cohesively designed do you think the game is overall?#103.5003.500
How elegant, useful, and intuitive are the game's mechanics?#153.1673.167

Fae or Foul

by mags, neat things, pidj

Ranked 9th in How clear & compelling is the game's central idea? with 6 ratings (Score: 4.000)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#94.0004.000
How elegant, useful, and intuitive are the game's mechanics?#103.5003.500
How cohesively designed do you think the game is overall?#103.5003.500

Triage

by katamoiran, breathingstories, Matt|Lieutier

Ranked 9th in How clear & compelling is the game's central idea? with 6 ratings (Score: 4.000)

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CriteriaRankScore*Raw Score
How elegant, useful, and intuitive are the game's mechanics?#24.0004.000
How cohesively designed do you think the game is overall?#63.8333.833
How clear & compelling is the game's central idea?#94.0004.000

Haunting Ghosts

by NotWriting, katamoiran, gray

Ranked 11th in How clear & compelling is the game's central idea? with 6 ratings (Score: 3.833)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#34.5004.500
How elegant, useful, and intuitive are the game's mechanics?#63.6673.667
How clear & compelling is the game's central idea?#113.8333.833

Embers of Spite

by FrivYeti

Ranked 12th in How clear & compelling is the game's central idea? with 5 ratings (Score: 3.800)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#73.6003.600
How elegant, useful, and intuitive are the game's mechanics?#73.6003.600
How clear & compelling is the game's central idea?#123.8003.800

Troupe

by nickwedig, Luke Miller, Matt|Lieutier

Ranked 14th in How clear & compelling is the game's central idea? with 5 ratings (Score: 3.600)

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CriteriaRankScore*Raw Score
How elegant, useful, and intuitive are the game's mechanics?#24.0004.000
How cohesively designed do you think the game is overall?#73.6003.600
How clear & compelling is the game's central idea?#143.6003.600

Hunt

by Luke Miller, Typhos Games, Wasteland of Enchantment Games

Ranked 15th in How clear & compelling is the game's central idea? with 4 ratings (Score: 3.578)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#54.0254.500
How elegant, useful, and intuitive are the game's mechanics?#133.3543.750
How clear & compelling is the game's central idea?#153.5784.000

Sworn Protectors

by GameMaru, Matt|Lieutier, Luke Miller

Ranked 15th in How clear & compelling is the game's central idea? with 4 ratings (Score: 3.578)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#153.5784.000
How elegant, useful, and intuitive are the game's mechanics?#162.6833.000
How cohesively designed do you think the game is overall?#162.6833.000