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Playtesting!

A topic by MonkeyManII created 2 days ago Views: 60 Replies: 5
Viewing posts 1 to 3
Submitted

Hey y'all!

I just "finished" my submission (read: made it kind of playable), and I'm wondering if anyone wants to playtest? If you do test, I will try to get back to you and test your game (if you ask).

Anyways, here's the secret link to the game page.

Feedback would be much appreciated!

Submitted(+1)

Hi! Super interesting concept, however, i had trouble undestanding all game mechanics. It was a bit glitchy (in the tower level, i got stuck between the turning wheel and the platform with the button. Also, on the button platform, i could not jump on the button... In the tutorial, i did not know what to do either. maybe make the tutorial stupidly easy so that EVERYBODY gets what to do?

I believe there is a lot of potential here, i love the "flip perspective" idea! I followed you and look forward to your game! 

My game, if you have the time:

https://chillzombie.itch.io/survive-a-game-jam

Submitted

Thanks for checking out my game! The physics are generally super buggy, and while I'll try to look into it, I don't know if I'll have the time to fix it. As for the Dojo, it was meant to be a debug level, but I just kind of slapped a "tutorial" sign on it, so it definitely needs a redesign.

Also, your game looks great! I love that just the thought of making an MMORPG basically is a run-ender. Also, the sound effects are spot-on.

Submitted(+1)

Thank you so much! Looking forward to your submission! :)

Submitted(+1)

Hello, the concept is really cool combining the 2d and 3d aspects of platforming. I wasn't able to figure out how to proceed in the dojo level so I went to try one of the other levels and it made a lot more sense. Not sure if I don't know all of the controls (was using left, right, and jump) or if I just couldn't figure out how to manipulate the spin correctly. Either way loved  the art style, music and overall concept. 
Here is my game if you have the time: https://zacmac11.itch.io/spinning-shenanigans

Submitted

Hey, thank you for playtesting! I checked out your game, and I love the concept, but I could never tell what is and isn't interactable (I was kinda just spamming F on everything :P) If you have time, I think some sort of prompt that lets the player know what is and isn't interactable would help a lot.