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MonkeyManII

102
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A member registered Jun 08, 2024 · View creator page →

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Awesome game! It's honestly shockingly difficult. I love the level of visual polish on everything, no notes. (my highscore: 982)

If you want to check out my game, here's the link: [ https://monkeymanii.itch.io/flatland ]

As a very, very serious playtester, I can confidently say that your game is awesome! I did encounter one issue, though - on the "ice junction" level, when I restarted I got clipped into a wall. Restarting the level fixed the problem, though. Aside from that, amazing job!

I love the game, but somehow I managed to clip out of bounds in the 'three platforms' room. (Also, you can bring cubes with you in the pause menu; dunno if that one is intentional)

Thanks for checking out my game! The physics are generally super buggy, and while I'll try to look into it, I don't know if I'll have the time to fix it. As for the Dojo, it was meant to be a debug level, but I just kind of slapped a "tutorial" sign on it, so it definitely needs a redesign.

Also, your game looks great! I love that just the thought of making an MMORPG basically is a run-ender. Also, the sound effects are spot-on.

Hey, thank you for playtesting! I checked out your game, and I love the concept, but I could never tell what is and isn't interactable (I was kinda just spamming F on everything :P) If you have time, I think some sort of prompt that lets the player know what is and isn't interactable would help a lot.

ohh ok I didnt get the space part! ty

that is the simplest way I've found to do it, but I know itch has a tool called butler that might be able to help? I've never personally messed with it so idk

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okay so I'm honestly not super sure what to do, could you put instructions on the project page? (like controls-wise)

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I am on PC, but I wonder if browser matters? anyways, here are the screenshots:

(fullscreen: super zoomed in)


(not fullscreen: idk its just pure gray)

(the not fullscreen screenshot isn't showing up fsr)

hey, I'd love to playtest but it seems like the embed is a bit wonky. when I fullscreen, it's super zoomed-in and I can't really see much of the screen at all.

Hey y'all!

I just "finished" my submission (read: made it kind of playable), and I'm wondering if anyone wants to playtest? If you do test, I will try to get back to you and test your game (if you ask).

Anyways, here's the secret link to the game page.

Feedback would be much appreciated!

This is super cool! It took some getting used to at first, but I love the retro art and movement styles.

Okay, ty!

This is insanely cool! How did you get the voxels to line up with the spherical planet shape so well?

I feel like this is someone recreating Baba is You for fun and not trying to pass it off as their own.

Thank you! I did have fun making it.

Glad you enjoyed!

A lot of fun! However, getting instantly killed by an offscreen snowball was frustrating.

I love rocket-jump style movement, so this was a treat!

Thank you! I did sort of fix the camera thing in the last room, but for some reason didn't think to apply that to the whole game :P

Thank you!

Thank you! I agree with the camera thing - coming back to it, it does feel a bit too limited.

Thank you! I was initially going for a Celeste-esque artstyle, but then it sort of turned into its own thing.

Thank you!

Thank you! I've gotten the "frustration" comment a lot lol - I think I just personally enjoy difficult games.

Thank you so much!

Thank you! The music was mostly accidental, I just apparently hit all of the ominous-sounding chords ¯\_(ツ)_/¯

Thank you! The level design took up most of the time, glad to see you liked it!
Merry Christmas!

Thank you! The little story took like 2 minutes (initially there was going to be a bossfight at the end but I ran out of time, so I had to scrap the old story). Glad you enjoyed!

This game is awesome! It feels so polished and complete, and the gravity transitions are smooth. I personally got stuck on level 13, but I'll come back to it soon.

it felt too snappy and instant, a smooth transition would be nice.

Really fun, and I love the idea of a candy cane being used for a drift feature. It would be nice if the camera didn't turn with the car when you drift, but it was amazing other than that.

Very difficult, but very fun. The swing momentum was a bit finnicky, but it was fun other than that.

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The second I bought stocks, it dropped :'(
The most jolly soul-crushing experience ever, and I loved it! Great job!

(EDIT) After this review, I realized that this may be the most stressful jam game I've played, and I loved every second of it.

checked it, and it had a 100% probability of being ChatGPT. (checked a human-written work, it said 90% chance of being written by a human, so it's probably credible.)

Thank you! The momentum idea came mostly from the initial idea (running up walls) failing, and the fact that I can't create a good jump to save my life XD

Thank you!

Thank you! I was trying to go for an old-school pixel-art style and retro SFX, so this means a lot!

Thank you! This was my first time making my own sounds, so this means a lot!