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A jam submission

ApogeeView game page

Fling things into space.
Submitted by thorntree — 11 hours, 53 minutes before the deadline
Rated by 11 people so far
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Apogee's itch.io page

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Game Engine

Unity

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Comments

Submitted

I had fun for a bit and I think there is great potential here. I think a lot of programming pain went into that!

Now, I don't understand the difference between the blue and red skyhooks. Sometimes I clicked a red skyhook and then the game wouldn't let me place any rockets any more, and the red cursor on the planet surface wouldn't show. I had to restart the game. 

Speaking of the red cursor on the planet, the circular hitbox around the planet that allows for placement of rocket is very small. Make it so that the planet itself is part of that hitbox.

The big red targets in space where impossible to aim at for me, it was completely random using the blue skyhooks if one of the hooks would decide to launch a rocket in that direction.

Like other people have said, I think we need to be familiarised with the mechanics more slowly and carefully. A few screens of explanatory text won't do it as a tutorial, I think it needs a proper step-by-step tutorial level.

Submitted

Game looks and sounds amazing. I felt it was a bit difficult to understand how to play. The UI was a bit unclear.

Submitted

Took me awhile to figure it out, but I def see the vision. Art is really good

Submitted

the controls were a bit confusing, still it was a nice implementation of the theme! Loved the audio elements!!

Submitted

Super cool concept! The visuals and music are really nice as well. I can see a lot of potential for strategy in here, I'm really bad at it though

Submitted

The game's a little hard to understand at first, but I see the vision and the potential. The the incorporation is nice and the presentation is solid too

Great job

Submitted

Cool game. I like the idea about satellite defenses. A bit hard in my opinion and the controls are a bit unclear at first so it was confusing.