I liked it, the story is interesting. The imposter mechanic seems simple, but it gives a lot of gameplay variations.
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Escapoid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.200 | 3.200 |
Story | #5 | 3.600 | 3.600 |
Creativity | #8 | 3.600 | 3.600 |
Theme | #9 | 3.400 | 3.400 |
Overall | #11 | 2.983 | 2.983 |
Presentation | #17 | 2.700 | 2.700 |
Horror | #28 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Alien Infiltration in your game?
We decided a fun idea for the theme would be to flip the script and make the humans the aliens. According to Mariam Webster the definition of alien is simply ‘belonging or relating to another person, place, or thing’. Therefore, if the player is a different lifeform then the humans are by definition the aliens.
The premise of Escapoid involved Humans having infiltrated the players homeland and have captured the player along with others to study them through cruel experimentation.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
We have touched on two of the bonus points.
Point 2 – Alien Imposter, through the players ability to impersonate other enemy or alien characters to make use of unique abilities.
Point 3 – Cruel Experiments. The player’s aim is to escape the prison they are on, along the way they see the cruel experiments that have been performed to the other lifeforms the humans have captured. We have also built this theme into the gameplay, with other lifeforms acting differently toward the player as a result of the experimentation they have endured.
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