I appreciate the feedback. The further along in the journal, the more verts the shape gives back, there are also rare shapes, like 2 triangles could make a septagon instead of a hexagon, which are worth more. Since the basic shapes end up available in the store, I had to try to balance cost with sell price.
Part of my design idea was that the player take on the role of a scientist and explore, research, and experiment which, understandably, might not be everyone's play style to be dropped into a scenario with limited information. In case of frustration, there is an assessability menu. There are also hints in the journal and on the papers on the floor around the most expensive machine. Focus on the recipes with the stars and feed the 5 rare shapes on the papers into that machine.











