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SilentHorror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #30 | 2.309 | 2.667 |
Gameplay | #32 | 2.309 | 2.667 |
Presentation | #35 | 2.598 | 3.000 |
Overall | #36 | 2.261 | 2.611 |
Story | #38 | 2.021 | 2.333 |
Creativity | #38 | 2.309 | 2.667 |
Theme | #39 | 2.021 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Eldritch Abomination in your game?
as a blue monster that is released when guards catch you. You have to start running away and escaping
Did you implement any of the optional Bonus Challenges, and if so, which ones?
N/A
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Comments
Like game loop and visuals.
Could see where you was going with it.
I felt there was a few to many doors so early on though and mixed with the quick introduction of the monster it became a little repetitive. One thing I feel would of really added a lot to the experience would of been some heavy monster footsteps with a Doppler effect and a auditory call once you was spotted.
Solid foundation though and I could definitely see where you was going with the project.
Could see where you was going with it.
I felt there was a few to many doors so early on though and mixed with the quick introduction of the monster it became a little repetitive. One thing I feel would of really added a lot to the experience would of been some heavy monster footsteps with a Doppler effect and a auditory call once you was spotted.
Solid foundation though and I could definitely see where you was going with the project.
Oh! Nameless GOD!
The game is... decent, but I don't know how to put it into words... Let's just say I wasn't bored while playing it! GG!