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beholder_xp

86
Posts
17
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16
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A member registered Mar 28, 2024 · View creator page →

Creator of

Recent community posts

There is no point in fighting at all. Cool artstyle.

Really liked the black and white colour palette as it sets the mood. Short and concise story. Mysterious and engaging.

I cant ascent fast enough and just drown with the pearl in my hands. So I hold Ctrl to dive, is there a button to ascent? Or you have to wait just to float up? Tried to look up + W but its just move me forward not up.

Actually juicy graphics.

From the graphical standpoint it's amazing, sound design and controls are satisfying. Just jumping around the asteroid is great, but I have 0 clue what to do. 

There is a reason they were using tank controls in a Resident Evil style static camera angle games 20 years ago. Good atmosphere and feeling of dread.

I am sorry if my initial comment reads as too negative, honestly I rate your game as top 3. Other than sound and balance it's a perfect game, it doesn't even look like a jam game, but a normal serious stand alone project.

The harshest thing is buildings are decay every year. And its only 5 month in a year and to save buildings you have to spend people, and people eat food and I spend 6 years (and an hour) trying to invent all building and then I noticed that I have to gather 200 rarest recourses to upgrade main building or I can spend 20 to upgrade one production building. This is just spinning plates simulator, but every 10 minutes your fingers getting chopped. It's either very long grind or I am doing something wrong.

Hard platformer. Good tutorial implemented in the beginning. 

Ok. This is a hidden GEM! I am surprised how good this game actually is. It fits the theme, it's scary, with unique mechanic, comprehensive story, good visuals, + it's in godot, it's a solo project AND a first one? 
Is there a downside of using the magical vision all the time? If no, why it's "togglable"? Maybe a flashlight or a lantern should be a default huge light source and magic eye to see hidden things, but not both simultaneously? 
Monster is great and scary. Jumpscare works perfectly. Can't praise this one enough. The only game I rated with all 5 stars.

Mouse sensitivity is too high by default, would appreciate tutorial as you suppose to consume the fire after you pick it up to increase the damage. Boss is easier than the normal skely as he is staggered by even a light hit. Couldn't find a key for a spell (if it is one)

Good movement and cool gun and effects

I think Pharaoh is cheating, lmao. 

Great implementation of the theme. Short and sweet, straightforward and fun gameplay.

Weirdest game from all 150 contestants, you are a worm-dude who dig through the apple to get a good green stuff as an apple keep getting destroyed. Gameplay is fresh, decay theme is actually affecting the gameplay. 

Love these NPCs, all are very distinct. Art fits the story and setting. You nailed mystery aspect.

I have 0 clue how to increase happiness. Too real.

Great game, easy to grasp the core game mechanic by just playing the game and reading what's on the cards. Amazing art with only purple colour palette. 

Art is amazing! Perfect absolutely beautiful characters.

I like the desert storm effect and the huge monster. Interesting "getting weaker" mechanics adds to the horror atmosphere. 

Very raw but lovely. Got a few endings. Is it even possible to fix everything on a first day? 

This looks like the complete game and a 7 day gamejam submission. A lot of people worked on it and it shows. From the graphical fidelity to an atmosphere this is 100% winner.

I would love to see a windows version, also I manage to dig too deep and stuck at the bottom (?) so maybe a hook could be a little bit stronger so you will always drag yourself to the point of intact?

Unique and fun gameplay. I had a problem with the last obstacle and used "=" cheat. 

Another Teeth game? Hell yeah! Amazing 3D art direction, engaging gameplay, simple and straightforward story.

So far this is the best 3D graphics I saw in the entire submission feed, two small problems I noticed, you cant actually look around as some sort of stop around -180 degrees at the back, and another thing I dont think you can actually beat the game.  

Game is harder than it looks at the first glance. But patience you can escape. I like it.

Amazing "gun" and I like enemies mechanic.

Cool tabletop feel, unique health mechanic as your FOV shrinks it's easier to reroll random walls into an openings. Perfect length and not so hard as you learn how to navigate and dodge. 

3D Web Godot game? That's automatically +2 points from me.

Great controls, fat mechanic, music, cat and environment design. 

Its a hidden gem of this jam. 

Also, do you have some problems with HTML5 build or you didn't want to use web for some reason?

Loved the mechanics and art, but its really hard game with WASD, so mouse only. Weekends levels easier than weekdays, imho.

Really liked that game. Good puzzles and cute artstyle.

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Beautiful, chill, fun, smooth game. Music and audio is great and 3d art is stunning!
Any 3d godot game gets additional +2 from me. Found all cake!

Smooth and beautiful game. The only strategy that works for me is "run and spray".

Great game, saw a small streamer struggling with final boss, I just have to try it myself. Awesome little game, very responsible character.

And I thought that only I submitted the unintentional horror game for a Jam. Loved it.

Great game. Awesome audio and artstyle. 1,2,3 to use abilities was inconvenient but TRex with all passive abilities just dominates the primal world!  Boss had no chance. Also liked that damaged dinos flee from the battle.

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In the dictionary under the definition of "polished" should be just she icon of your game.
Couldn't find all the puzzle pieces tho, but thats just my skill issue.

Found all the cats and didn't know that you supposed to go through the door. I suggest to swap "find at least 15 smol cats" with "Now you can leave through the door"

Yeah, there were 3 eating mechanics: 

1) you run around with open mouth and eat everything, it was too easy 

2) you have to wait for animation to eat the shroom to finish to move again, it was too hard as The Old Man keep getting hits upon you 

3) the final implementation: you can activate bite at any time and move while animating, but to actually consume mushroom you need to be the right size and stand right in front of it when the pop up shows up, so the gameplay is more dynamic and more skill needed.