There is no point in fighting at all. Cool artstyle.
beholder_xp
Creator of
Recent community posts
The harshest thing is buildings are decay every year. And its only 5 month in a year and to save buildings you have to spend people, and people eat food and I spend 6 years (and an hour) trying to invent all building and then I noticed that I have to gather 200 rarest recourses to upgrade main building or I can spend 20 to upgrade one production building. This is just spinning plates simulator, but every 10 minutes your fingers getting chopped. It's either very long grind or I am doing something wrong.
Ok. This is a hidden GEM! I am surprised how good this game actually is. It fits the theme, it's scary, with unique mechanic, comprehensive story, good visuals, + it's in godot, it's a solo project AND a first one?
Is there a downside of using the magical vision all the time? If no, why it's "togglable"? Maybe a flashlight or a lantern should be a default huge light source and magic eye to see hidden things, but not both simultaneously?
Monster is great and scary. Jumpscare works perfectly. Can't praise this one enough. The only game I rated with all 5 stars.
This looks like the complete game and a 7 day gamejam submission. A lot of people worked on it and it shows. From the graphical fidelity to an atmosphere this is 100% winner.
I would love to see a windows version, also I manage to dig too deep and stuck at the bottom (?) so maybe a hook could be a little bit stronger so you will always drag yourself to the point of intact?
Yeah, there were 3 eating mechanics:
1) you run around with open mouth and eat everything, it was too easy
2) you have to wait for animation to eat the shroom to finish to move again, it was too hard as The Old Man keep getting hits upon you
3) the final implementation: you can activate bite at any time and move while animating, but to actually consume mushroom you need to be the right size and stand right in front of it when the pop up shows up, so the gameplay is more dynamic and more skill needed.





