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beholder_xp

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A member registered 49 days ago · View creator page →

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Try this approach:

import fbx in blender, then export out with different format.

Yeah absolutely agreed. Got that feedback from other players too, in 1.1 upgraded UI to clearly communicate UFO health to a player. Added 2b ending (run away but with cows) and "Player's health".
(in the original game from 1993 it was not clear too, how much health the monsters had left, but the time has changed and I should used the best practices of gamedev from the last 30 years)

I will definitely add the "Destroy the UFO or Run Away" goal after all the Cows are gone.

After Gamejam ends, I add ending with Running Away but with cows.

You made a game in Godot it's automatically +1 from me.

Also if you want to swap the generic godot icon to your own, i can suggest you this documentation that helped me, or dm me in discord.

Great gameplay, absolutely nailing the theme of a jam.

Games like these are flesh and blood of gamejams. Can't wait for your other work.

2Gb is a lot for a game, but i understand where this weight is coming from. UE bears a glory of its own.

Press LMB and Ctrl at the same time to double the fun and dead aliens counter! Yeehaw!

Love soviet aesthetic.

Every time tried to go up the slope, even the smallest little rock or giant hill in the middle of the map, frames dropped 10 times. When go down the slope, everything OK.

Jump doesn't let you cross even the smallest fences. Death is not actual end, just the repeating loop of screams and blackness — too real.

Awesome tension build up.

Like the ambiguity of the events. Got scared by some aliens.

The frequency of head bob needs to be lowered ~2 times and you are golden.

Really loved that one. Invisible enemies that can be detected only for a brief period of time is absolutely fantastic!

I had a problem with "gun". So you have to charge it up until the moment it becomes deadly, but if you overcharge it it misfires. And the only clue of this charging is audio one. And the enemies are detected by the audio clues.
And the "kill" window of a "gun" ~1 second. So, i have to count to 5 every time and focus on the alien sound to kill some aliens. But you have to kill only 6 in 3 rooms so it was not so bad.

The best justification for a black and white game i've ever seen.

That was fun. Tried to yeet Ray into aliens but he was not cooperative.