Play tool
imgm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much I could potentially use it in the future | #6 | 3.750 | 3.750 |
How innovative or original it is | #10 | 3.375 | 3.375 |
Overall | #12 | 3.417 | 3.417 |
How nice it is to use | #26 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
lol I actually really like this. It’s simple, but with a little UI touchup I could see this becoming a popular little tool used to create short & fun web games with. Like Flickgame 2.0
Maybe add some effect options? Like the ability to change hues & saturations on images, or playing & stopping gifs. HTML images are pretty deep in their abilities, so targetting them was a smart move to allow for more options if you decide to continue this.
Anyways, fun little tool. Nice job!
Thanks for your comment !!
This tool currently can’t handle animated gifs, it would be great if it did. I might work on it if I have time!
However, I won’t add effects options for the moment, I think that’s not the purpose of this tool, it’s made to be used in conjunction with an image editor or an image generator or whatever. It’s not meant to do image editing.
This tool is really cool, almost like a simpler HyperCard. The export without javascript is great as well. I hope you keep developing it, I could see a Bitsy-like community making cool stuff with this.
That’s pretty cool. Easy to use. An ability to add sounds would be cool but not necessary.
One issue I had, when I created Scene 0 which linked to Scene 1 and 2. From Scenes 1 & 2 I tried to go back to Scene 0 but nothing would happen. Going from Scene 1 to 2 and 2 to 1 worked fine.
Overall, I could see myself create a game with this.
The smiley was a nice touch.
glad you liked it.
I think I wont add ability to add sound. I like the idea that the tool output does not contain javascript. And adding sound to the games without js would be certainly very hacky if not impossible…
The ‘scene 0 issue’ has been fixed, Thank you for reporting it !
This is a great proof-of-concept! I have been thinking about making something like this too, with a basic drawing tool and html image maps, inspired by flickgame and flicksy. It's fun to see how you executed this!
I'm not sure what issues have already been reported, so I'll list the ones I found:
- The image importer's "preview" size does not seem to match the "final" size of the image (it looked like it would fit the window perfectly, but then was giant and a little blurry).
- If you shrink the image too much, it is top-left aligned. (It would be nice if it were centered, or draggable to position it by hand.)
- If you don't change the target scene in the gate editor (e.g. because you want it to go back to 0, which is selected by default), then the gate doesn't go anywhere.
- It's hard to place gate polygon points near the edge -- it'd be nice if there were a bit of buffer on the edge that accepted clicks, or really if the listener applied to the whole window and then just clipped the x & y coordinates to the nearest edge if they're outside the canvas area.
- It's hard to see the polygon points & fill on greyscale line-art (I was using exports from my submission to test). It might be nice to use two different-colored lines with filled circles when editing the gate polygons, and maybe a patterned or color-inverting fill for the gate polygons. Or maybe you could make the line & fill colors user-editable. Just some ideas.
On the whole, everything felt very intuitive for me (speaking as someone who has tried flickgame and flicksy and wanted to make something like this, at least. I would have no problem using a finished/bug-free version of this to make a game, and would be happy to do so.
(Also, I liked the "mood," it's fun to make it happy. Does it do anything other than change the "mood" text?)
Hi, thank you very much for this message, it really helped me ! I think I’ve fixed all issues you reported in the last update.
To answer your last question: The tool does not act differently depending on whether it is happy or not. But maybe the user does…..