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Larry (The Robot)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.000 | 3.000 |
Audio Quality (vote 1-2 if audio was premade) | #6 | 3.091 | 3.091 |
Visual Appeal | #6 | 3.455 | 3.455 |
Fun Factor | #9 | 2.727 | 2.727 |
Quality | #10 | 3.000 | 3.000 |
Theme related | #11 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
so fast paced :0 good art and audio, good job :D
Thank you! You did really good as well. The story aspect of your game was great!
cant play only
Quality : well made but the controls could be improved
visual appeal: great visuals espicially for 24 hours gam
theme related : didn't really get how it's related (reply and tell me so i can improve the rating)
fun factor : had fun playing but i felt too slow compared to enemies
audio quality : one of the best yet
yeah I should have made the theme a bit more obvious in the game. Basically every time you complete a round the entire arena changes and random enemy’s spawn also with random spikes spawning so it changes randomly every round. It was my first time doing audio so I’m glad you liked it! Thanks for the input! :)
The controls are a bit clunky but this can easily be fixed, I would recommend snappier movement and higher shooting, maybe also make it so that the enemies spawn further away. However, the UI, map and general concept are all great, especially for 24 hours!
Thank you for your Input! Yeah you are definitely right better movement would make the game a lot more enjoyable to play. Thanks For playing the game!
Updated to 1.1 -
* Faster Shooting Speed
The faster shooting is awesome and makes the game playable, but the incredible slow movement speed makes it hard to play.
Yeah sorry man, I don't have as much experience in 2D movement. I'll definitely watch a few tutorials and work on the movement for my next 2d project.
I just played it again, and think i realize the biggest problem, with a quick fix. The shooting is very slow, which can make levels impossible to complete damageless, along with the very slow movement (is that tied to framerate?)
Basically its a rigid body and its using force to push the player toward a certain direction. I can make the shooting a bit faster.
Just a note, the build is for windows.
The game is great, but turning feels unresponsive, and enemies can spawn too close.
A bug I noticed: If you exit to menu the music happens twice.
Yeah I noticed that, I tried to make the movement feel better but I will work harder on making the movement better for my next 2D platformer I make :) Thanks for your input.