VOTED FOR COMMUNITY FAVOURITE - "Matthias"- Te?am? Sharkies
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Does your game have floppy snake genitalisa? If it does then you win.
Does your game evoke beautiful sensations? Does it make me laugh? Cry? Consider the tragic and wonderful briefness of our time on earth? This prize is for any game that using art assets (visual
This award is for the best serious or educational game. The criteria here is quite broad in terms of nomination. If you think your game has a strong message
Comments
Hi All,
In terms of physics, this game nailed it.
It was a lot of fun playing around with the scale and mass of the various objects in the game.
I would have loved to see more, but I kept getting catapulted into oblivion after the seesaw level. ‘:D
Other than that, it was very enjoyable.
Thank you for the game.
A wonderful and well polished game all round, I just can't seem to connect how the game incorporates the theme.
The physics are exceptional by my standards, this and every other aspect of this game: audio, animations, UI, code(character controller) and other elements I'm sure I'm missing but played a role in the experience. Well done, this is great
Wonderful game, aesthetics are gorgeous but it kinda but it was still fun
Great choice of assets and aesthetic style :) the gmaeplay mechanics confused me though ><
Great graphics, love the jiggles and ragdolling gummy bears. It's some weird rage game? With random physics? I thoroughly broke it, but it was very funny to watch happen!
The scroll wheel to select tools was really awkward, having them assigned on button 1-9 woud have been helpful for clarity, or at least something showing you the next/previous tool.
Otherwise, it was a lot of fun to muck around with physics real time.
Super glad that you liked our game! Really enjoyed watching you play it, while having plenty of laughs in between.
We acknowledge all possible flaws in the game, and we really hope that we could've pushed in all our ideas in the given time, but for three days I'm really impressed to what we have achieved.
Thank you so much for your valuable feedback!
This game seems huge! Very impressive scope for such a short time. I really enjoy the ragdoll physics and character animations.
The game looks good and cute. The animations and transitions between menus and at the start of the game are really well done.
From a technical point, the game manages to a ton with physics, it's just that none of it feels balanced for the player experience. It feels like all the pieces are there but not in the right order.
I got bored of the game around the water part. It felt as if the game was getting too technical too fast, and that also felt as if it clashed with the cute and playful theme and tone. I'm not really sure where the idea "decoy" came into play here either.
It feels almost like I'm playing fall guys from a more technical point of view, but it still feels too unpolished . Brilliant work on the physics!
Glad that you found our game aesthetically pleasing. We had so much ideas that we would've liked to add in, namely Zombie Enemy AI, Decoy gun for distractions, better levels, and more byt unfortunately time has run right past us.
We were mostly inspired by Fall guys and many other similar platformers, glad we reached a certain point in style.
Thank you for all the amazing feedback, It truly means the world for us!
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