Great art! Love a clay aesthetic
DiyankaDee
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When I first saw your submission my first thought was HOLLOW KNIGHT! As someone who studied game design your interpretation of the theme felt super relatable XD
What I thing could be interesting would be getting more visual/audio feedback on knowing which students to target. For my first run, I didn't really understand that I had to be shooting the students with the countdown above them and thought I caused the countdown, so a bit more feedback on how that mechanic works with something like a "ding" above the student could help :)
Great humor guys! Loved that little intro. I loved the hands of the dragon, felt like I was a cat scratching everyone up lol. I think a little aiming reticle would help people figure out their aiming and as mentioned, a way to know when I'm about to take damage would be great and a cooldown on my fireballs.
Loved the premise! Even though I'm a giant Kaiju I wished I could move a teeny bit faster since my swivel was super fast which contrasted to the slow movement. I also think an aiming reticle will help players figure out which was they're facing quicker. But loved doing combo attacks and the audio felt really satisfying when landing a hit.


























