The game looks good and cute. The animations and transitions between menus and at the start of the game are really well done.
From a technical point, the game manages to a ton with physics, it's just that none of it feels balanced for the player experience. It feels like all the pieces are there but not in the right order.
I got bored of the game around the water part. It felt as if the game was getting too technical too fast, and that also felt as if it clashed with the cute and playful theme and tone. I'm not really sure where the idea "decoy" came into play here either.
It feels almost like I'm playing fall guys from a more technical point of view, but it still feels too unpolished . Brilliant work on the physics!