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A jam submission

SymptomView game page

Submitted by Samuel Cardoso, Turinscot (@turinscott), Nemer Salimos (@Nemer_Salimos), Zykalek — 3 hours, 48 minutes before the deadline
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Symptom's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#833.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
In a world where everyone lost the bond they had with each other, the only link between them is kept by the courier. The game system is based on the courier's generosity: he must deliver packages but no reward is given.
During the game development it was envisioned a way to show that generosity can be harmful if it is blind, but it can make people lose their humanity if it is inexistent. With that in mind, in the game's world people can literally turn into monsters if they're not generous.

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Comments

Submitted(+1)

The cover art really piqued my curiosity, and after playing, without a doubt, the atmosphere is extremely immersive--kudos to you guys. I've been thinking a lot about the delivery mechanic so I have a bias preference here. 

Aside from that, I felt like the monsters and the lack of navigational help didn't really mesh well with me. I was okay with taking my time figuring out where people were, but the combination of the environment looking similar throughout along with the tension of non-killable monsters made me experience strong discomfort--unless that was the intention. I also felt like I didn't understand why this child would risk his life delivering goods for people. 

Regardless, I really love the vibes you guys crafted--it's something I always hold in high regard! 

Developer(+1)

Thanks for the feedback! We are working on a final version with more tutorials, the signs under the orange light are maps to help with navigation

Submitted(+2)

I’m surprised this game doesn’t have more ratings. As others have echoed, you did a phenomenal job capturing the eerie atmosphere! I really enjoyed the bike traversal, although it was a bit tricky during the turns or if a vehicle suddenly appeared on the path as I was avoiding the monsters. Still it was a great experience, nice work!

Developer

Thank you so much for your comment!! We're really happy we could present a game with an immersive atmosphere.

Submitted(+1)

This atmosphere… Truly striking.

Depositing the peddled vehicle directly underneath a sign made it permanently inaccessible. And perhaps not starting on foot would be best, lest they leave their steed behind…

Developer(+1)

Hey, thanks for the feedback.

The bike being permanently inaccessible is a known bug and we are working on it for a post-jam version.

Submitted(+1)

Great atmosphere and great art style! I loved your implementation of the theme. 

Developer(+1)

Thank you so much for playing our game!

Submitted(+2)

This game's atmosphere is great! I thought the movement controller was a little clunky, and i couldn't figure out how to get rid of the ghoul guys, but i like the concept. Nice job!

Developer(+1)

Thanks for the feedback, to scape from the monsters more easily you have to point the bike light at them