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Tabula Booba's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narrative | #8 | 3.827 | 4.211 |
Kink | #13 | 3.875 | 4.263 |
Stealth | #22 | 3.205 | 3.526 |
Horny | #32 | 3.014 | 3.316 |
Harmony | #41 | 2.918 | 3.211 |
Overall | #52 | 2.612 | 2.874 |
Play | #58 | 2.153 | 2.368 |
Novelty | #60 | 2.440 | 2.684 |
Ambition | #63 | 2.105 | 2.316 |
Sound | #66 | 1.052 | 1.158 |
Aesthetic | #72 | 1.531 | 1.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
i started early
The game was inspired by art posted 5 days ago, on Jan 28th or so. I began work immediately then. But, the project took a (relatively) small amount of time, so I don't think it's too bad. Everything after the "Houses" link was done in Februrary.
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Comments
this was fun to play through. i like the vibes of being alone on an entire planet doing a very unique job. i especially liked revisiting the different places multiple times, to find new objects to consume and destroy old hated foes, so to speak.
i find the concept of such gigantic breasts kind of impossible to visualize. this is definitely a double edged sword, both a strength and weakness of text as a medium... you can just say that the fox girl has boobs the size of planets, and like, i can just take that at face value. but it does feel a bit abstract due to how difficult it is to visualize things that large.
one little twist in the storytelling that i appreciated was the way the story communicated what happens to living beings inside these matter-consuming boobies. like, this was kind of my concern throughout the story: aren't these boobs kind of dangerous? when the story mentioned the diplomats that came out naked, i wasn't quite sure what it meant, but then the story nicely ties this up right at the end. i thought that keeping this question open and then answering it at the end was just a nice bit of writing.
Thanks! I do pride myself on writing, if nothing else.
Boobs of this scale do appeal to a specific genre of deviant (of which I am one), and such people have practice visualizing such things. The problem you speak of is one of the largest issues of this kind of content, even in art, since beyond a certain point there is nothing to use as a reference.
I did what I could, and I think I did it decently well, but some things, I can't.
I like the premise, and you did a great job with the story writing. Therefore, I look forward to seeing where things go from here, and whether or not anyone takes up your bet.
They grew so big, I very much enjoyed.
A very fun and humorous time. Although it isnt my kink, your writing and the gameplay had enough fun in it for it to be a really enjoyable time. Eventually enveloping everything in my path was pretty satisfying too. Very well made and very fun. ~
Just a random horny passerby checking out the latest Strawberry Jam, 'cuz most of it's not my thing but I love seeing what other people's things are. Macro boobvore ain't my thing, but this was cheerfully portrayed and gleefully destructive, and therefore I must give you all the kudos an internet rando can.
It was around the trash cans and benches point where I had to stop what I was doing, put in my headphones, and start blasting "Katamari On The Rocks". Going from other comments, I'm not the only one.
foxgirls can have a little [devouring a planet].
This is an excellent mix of science fiction and fetish writing. Sure, maybe a lot of the worldbuilding is just setup for the smut. But still, when the game said "and therefore we're sending a fox girl to boob vore the planet," the reasoning made sense to me.
Lots more branches than you usually see in a Twine game. There's actual puzzles in here, with how you're going from smaller to larger objects. Good job!
There's a handful of typos (like "confy") but nothing major, which is impressive given how much text is in here. Especially given it was all written in just a few days.
To claim that I didn't with clear intent enunciate "confy" with focused mind and pure heart is nothing but blasphemy of the highest order. But yeah I replayed it just recently and it do have a good few typos in it.
And while smut certainly exists for its own sake, that doesn't mean that it can't be supported by worldbuilding just like any other piece of fiction. Even more so when you can enhance the silliness of it without having to reduce the sexiness. I write porn for the plot.
Quite a humorous text based adventure. Story was fun and seemed quite interesting, it felt like it came up with new ways to describe things at every turn!
Text based games are not quite my style so I didn't get through this entirely, it's definitely a lot of reading so one has to be very into it to follow through. That said it's still a really well written project, more so than most! I like how the choices that were added in for variety but don't go anywhere were very quick to get through instead of taking me on a whole red herring of an adventure, it definitely helps with pacing a ton.
Really well made!
I'm glad you liked it, even if you weren't its exact target audience.
I've found that Twine is a very convenient engine, with many ways to do the same thing. This makes it extraordinarily easy to get into, if you've got the ability to write a bit. Being a writer, I had that.
Its weakness is that while it's technically possible to make any game out of nothing but links (not even using any math), that makes for a rather bad game if there needs to be dynamic elements. I got my start in twine from hacking another game, so the first thing I learned was the math rather than the story elements.
If you like my style of humor but would rather not read as much, another game I've made, Yuri My Beloved, may be more your speed. It's a shame it was made in january, because while it took 2 weeks to this one's 5 days, I can confidently say it's ~100x better. A proper game rather than a text adventure.
Hilarious sense of humor, and not afraid to invent new words when necessary.
I'm amazed by how varied you made all of the absorption sequences! I often struggle when describing a similar action multiple times in my writing, but you've managed to create a whole story out of it that stays engaging and doesn't repeat itself.
Decisions felt pretty good to click through, there was a bit of choice to be made. I liked the one sentence replies for actions that don't really work. They are not something I've seen in interactive fiction before, but they makes more sense than opening a new text page, good detail.
I've got experience as a writer before a game maker, so the writing at the very least should be good.
And despite that, I am good at Twine specifically. Replacing text isn't rocket science, but it's still more advanced.
[[Enter Alleyway|Failed to enter alleyway]] is a lot easier to type than <<linkreplace "Enter Alleyway">>You tried to squeeze your gargantuan titties between the buildings to get back into the alleyway, but they were just too large, even to push through one by one. Not that you left anything behind.<</linkreplace>>
All locked behind in-paragraph if statements to make everything flow well. Easier than my last project. Fairly low-stress, all things considered.
I had fun Katamari-ing up the planet in this little Twine game. No bells or whistles, but good writing. I liked the writing, therefore I'll leave a good review!
This interactive novel gave me a lot of good laughs. You are pretty good at writing comedy. Would murder a planetary civilization for breast growth again.
Bah, don't be silly, murder's not a part of it. Everyone has their place in the galactic federation, even those who may technically not fit within its borders.
There are plenty of uninhabited or post-inhabited planets that could do to be... relocated, in a manner of speaking.
Loved the writing, very humorous and engaging!
The soundtrack.
Naaaaaaa~ Na-na na-na-na na Tabula Booba for Meeeee~
Pretty pithy! As far as horniness goes I'd appreciate more description of sensation and the growth process itself, my imagination can only do so much on its own.