I love this game. It was really fun and unique. Not a lot of N64 vibes, but I'd play a game like this any day of the week. Hope you keep working on it!
Play game
Jumpy Kart 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme/constraint | #1 | 4.471 | 4.471 |
How well did game visuals follow the N64 style | #2 | 4.706 | 4.706 |
Cohesiveness of game elements | #5 | 4.059 | 4.059 |
Overall | #5 | 4.010 | 4.010 |
Overall uniqueness of the game concept | #7 | 3.588 | 3.588 |
Unexpected or surprising elements in the game | #7 | 3.294 | 3.294 |
Quality and fit of sounds and sound effects to the game | #7 | 3.941 | 3.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome idea, I found the controls to be finicky as well though you probably get the hang of it more after playing for a longer period of time. I like the concept of racing platformer with multiple ways to get to the finish line. Sweet levels and it seems like it would be fun with friends.
Personally I find the level design and control to be fighting against each other a bit... it feels less like I'm driving a car and more like I'm trying to wrangle a slippery bar of soap. Turning feels both way too sharp and much too wide depending on the situation, the camera whips around in a disorienting way, the acceleration backing up matches that of rocketing forward. That all combined with the narrow platforms and precise jumps makes for a rather frustrating gameplay experience. I was able to get a handle on the drifting with some practice, and it wasn't until a decent chunk in that I discovered you can actually double jump, so perhaps with more practice I could get a better handle on it. I snagged the end of the first track, took a long time to climb up to the second, and couldn't manage to get very far at all in the third. As it stands, the tracks demand a pace and precision that I can't seem to grasp with the present control. Perhaps that's the whole point of combining racing with platforming here, and that's simply going right over my head :P
I do love the bouncy synthy soundtrack (especially the halftime drum intro for the city level). The sounds for the cars themselves feel a bit flat, and they're in need of a sputtery engine loop to give a better sense of speed and torque.
The art is nothing short of phenomenal. The texturework is detailed, Acropolis and CPU look great, but Shibuya... is on a whole other level. The sleek skyscrapers and grungy tunnels, the reflection of the world in the wet pavement, and the lighting oh my god. This is one of the few entries I've seen with proper vertex colors, and given the vibrant liveliness of the city I can only imagine how much fun the artist had painting in that lighting, I know I would. Massive props to the environment artist, these tracks are nothing short of breathtaking.
also: yellow team for life
Thanks for the thorough review! If there’s one thing we would have done differently: test this with a wider variety of skill levels. (But it’s all part of the learning process I suppose!)
I’d say creating the environments (especially the vertex painting) was my favorite part of the jam, so I’m very glad you appreciated how they came out in the end.
Thanks for playing!
I could see this being a fun speedrunning game. I would enjoy planning out the best routes to take on each level. Great job!
This one is pretty nice. The levels are a little hard, but other than that it's nice. I absolutely love the Mario style loading sequence. That was one of the best parts. I also love how sensitive the cart is
Pretty fun game,I enjoyed it, the last level was challenging but fun. Can't wait to see more games from you :)
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