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A jam submission

Blue Thistle GhostsView game page

Jo's a long-hauler, just hoping to make some pumpkin bread and meet a ghost. Aren't we all?
Submitted by FeatherBoy — 1 day, 3 hours before the deadline
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Blue Thistle Ghosts's itch.io page

Results

CriteriaRankScore*Raw Score
Candy!!#54.6114.611
Halloweeny?#74.7784.778
Fun#204.5564.556
Overall#274.1444.144
Monsterous!#743.7223.722
Scariness...#963.0563.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Log Line
Jo's a long-haul trucker, just hoping to bake some pumpkin bread and meet a ghost - standard stuff, y'know?

Content Warnings
This game contains:
Mild swearing; Tangential discussions of death; A few good-natured ghosts

Team Members
Self is sole developer, as FeatherBoy. Credits for the Creative Commons music remixed in the game are listed on the game page!

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Comments

Submitted

Happy Halloween! (I wrote most of this feedback last night.)

I couldn’t get the Linux build working. I did try right-clicking some files and marking them as executable. I suspect they might have lost the executable flag when you added the baking recipe into the zip file (or extracted them from the zip file and put them into a new zip file). After I attempted to fix that, I got a black window with a menu bar that had a single option, in Japanese, which closes the program. Running it from a terminal showed the following output:

{
  name: 'tyranogame',
  version: '1.0.0',
  description: 'TyranoScript|ティラノスクリプト Ver5(C)ShikemokuMK http://tyrano.jp',
  main: 'main.js',
  dependencies: { 'fs-extra': '^8.1.0', 'adm-zip': '^0.4.13' },
  devDependencies: {},
  scripts: { test: 'echo "Error: no test specified" && exit 1' },
  window: {
    title: 'ティラノスタジオ',
    width: '1280',
    height: '720',
    min_width: 100,
    min_height: 100,
    resize: true,
    devtools: false
  },
  keywords: [],
  author: '',
  license: 'ISC'
}
{
  title: 'ティラノスタジオ',
  width: '1280',
  height: '720',
  min_width: 100,
  min_height: 100,
  resize: true,
  devtools: false
}
(electron) 'getUserAgent function' is deprecated and will be removed. Please use 'userAgent property' instead.
(electron) 'setUserAgent function' is deprecated and will be removed. Please use 'userAgent property' instead.
[14557:1101/011757.553899:ERROR:buffer_manager.cc(488)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glBufferData: <- error from previous GL command
[14557:1101/011831.671345:ERROR:buffer_manager.cc(488)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glBufferData: <- error from previous GL command

So in the end I used a tool called Wine to run the Windows build on Linux. That seemed to work, but I can’t rule out that some things could have worked differently than they would on Windows.

Writing: A cute and fun story. And it was fun to try different choices. I didn’t figure out what the different types of candy were for until I looked in the guide though… and even then I kept getting either Marta or Woodwose.

And not only do I like the story, I also like the writing. I thought I’d mention that. And English might be my third language but I didn’t have any trouble reading this one.

Theme: It is about ghosts. And it takes place during Halloween. There’s even trick-or-treating. So I’d say this entry is pretty halloweeny. (And I have seen the jam results, it did pretty well in the candy category. Probably because it’s a sweet VN that involves sweets.)

Audio: I like the music, it fits both the mood of the story and the fact that the MC plays a guitar. And some of it feels spooky and cozy at the same time, which also fits the story. And also it’s simple in a way that feels homemade, which fits the idea of the character playing some of it. And while there is different music in different parts of the story, they go well together too.

And I also that we get to hear the guitar as he practises and gets better, and a ghost sound in the end.

Art: I think the art fits well with the story and the audio. It has some homemadeness to it too, and the sprites and backgrounds fit together even though they do look like they were maybe made with different tools (but the sprites have smaller details whereas the backgrounds have broader strokes for the most part, as if the characters are in focus and the backgrounds get a bit of, well, not really bokeh, but the use of broader strokes seems intentional.

The little bits of animation (main menu, match) are nice too.

And the sprites with poses are nice. I’ve seen plenty of sprites that change facial expressions in this jam, but seeing them also move their arms and heads is a nice change.

The UI looks sorta generic even though I don’t know what that the engine uses by default, but it does feel like it puts more emphasis on keeping text readable than stylizing it and its background. I would say I tend to prefer that over stylising things to the point where they make text hard to read.

And speaking of UI, I like that I can advance the text with the spacebar, enter key or left mouse button like I’m used to (not sure if the engine does that by default, but the engine that most people seemed to use at this jam does work like that by default, and I like when I see entries stick to that convention despite using other engines). I would have liked to be able to re-read text after advancing, either through a back button (typically associated with page up or mousewheel scroll up) or a history button (usually accessed through a button or a menu option, although I think there might be some keyboard shortcut I just don’t remember). And when playing a VN over and over to try different choices I would appreciate if I could skip lines I’ve already seen and it could automatically stop skipping after choices (I usually hold the control button when I want to skip stuff I’ve already seen. And usually the VNs keep track of what I’ve seen in previous playthroughs so that they can stop me from accidentally skipping something I haven’t seen before). And I like being able to highlight buttons with the arrow keys and then “click” them with the enter key. But using a mouse wasn’t too bothersome. If I mention all this stuff it’s just because I’m kinda used to using keyboard shortcuts.

And yeah, I guess this too is UI-art-related: The achievements screen has a back icon in the top right corner, but it’s sorta dark for the black background. I think making the icon lighter would make it easier to see. Another thing you could do here would be to make it possible to go back from the achievements screen by pressing the escape key on the keyboard.

Fun: I found this one pretty fun, although there were some endings I wasn’t getting. Maybe this could have to do with Wine? Or it could also be me misunderstanding the guide.

One time, adding salt and then going to the shop to get some strings got me stuck watching the truck, only one button on screen and even that one doesn’t work, and I think I waited at least half a minute before I ended up closing the window. This problem only happened once, and it could be related to Wine.

I do think I had fun, even though I didn’t get more than two endings. And I chose to play this today and write feedback tonight… maybe I should wait until tomorrow before sending the feedback though.

And you did writing, art, music and programming as a soloist developer, and I think you did well at everything… And yeah, I know it’s called a solo developer. A soloist is someone who plays a musical instrument alone or as a lead, and I guess you did that with the guitar. Sorry, I thought maybe I should use some pun here.

What I liked most: The sweet story and music.

What I’d suggest changing: Perhaps make it possible to select choices with the keyboard instead of having to select them with a mouse.

Developer

Thanks so much for playing! Glad to hear you enjoyed the art and music so much.

Sorry to hear about the issues with the Linux version - we'll definitely look into it. Rather than Wine, I might suggest just using the browser version, in the mean time - it might run a bit slower, but is less likely to introduce other potential variables, if you think Wine may have contributed. Regarding inputs, we'd actually looked in to having some keyboard controls for button selection, but couldn't find a quick way to do so within TyranoBuilder (our build program) - if it's something you've seen before though, we'd happily take suggestions on how to integrate it!!

Submitted

I don’t remember how long I waited for the browser version to load, but it stayed black for a while before I downloaded the Windows build. I guess I could have tried in another browser (I used Firefox, maybe I should have used something else).

And I don’t know much about TyranoBuilder, so I’m not sure how to make the buttons keyboard-accessible, but it’s nice to know that you had tried.

Submitted(+1)

Right off the bat, this game has a very charming art style that I think works wonders for conveying the emotions of the characters.  Everything feels very cozy and makes me feel very in tune with the season lol. 

Submitted(+2)

Played this game in the browser and it worked well, which made me really happy. The art and sound/music are really good, love the color palette. The Halloween themes are really good and the kind of stuff I love to see in games. This is a sweet, melancholy yet homey game and I will definitely play it again, really interested in seeing the different endings! 

Submitted(+2)

That was really sweet, and not just because of the candy. You’ve really done a lot with a little here: simple but evocative artwork, sound, and writing bringing across a distinct mood and setting. That’s a tough trick to pull off, and you’ve done it quite well. Great work!

(+2)

The art direction of this one is top notch--the palette is gorgeous and the art is so intriguingly presented, like that opening shot of the match striking over the burner. It has a homey yet wistful atmosphere that reminds me of Kentucky Route Zero. I'm doubly impressed that you did it all as a solo dev. Beautiful work.

Developer

Thanks so much! I'm glad to hear some of that wistful folksy feeling came across, especially in the art! Kentucky Route Zero was actually one of the games floating around my head as some the ideas for this one were figured out - it's fun to hear that some of those vibes seem to have made it in

Submitted(+1)

Ah, man, this gave me some really warm fuzzies :3 Just the whole atmosphere with the art style and the music felt very nostalgic. Kinda reminded me of back in the day when my family used to gather for late-night BBQs and my uncle would play his guitar.

I really enjoyed the changing backgrounds for the sun going down, and I thought it looked beautiful once I actually made it to the clearing. On my first playthrough, I got the Woodwose's ending, which I thought was really sweet :3 I'm gonna follow the guide you've got up on your page tomorrow though so I can see the other endings! For now though, off to bed while I still have those fuzzies, haha. It was such a good one to end the night on cos I'm all happy and relaxed now ^-^

Oh, and I downloaded the recipe too. It sounds so goooood x3 I really wanna try and make it, but I don't know if I'd be able to afford the ingredients, and I'm not a particularly competent baker >.< We shall see though! It's such a cool thing to include :3

Developer(+1)

Thank you so much, it means a ton!! Those warm fuzzies are definitely some of the vibes we tried to capture - so glad to hear it was able to bring up some good memories for you too :)

& hope you enjoy the recipe if you try! Canned pumpkin and ovaltine malt powder sometimes go on sale for real cheap this time of year, and any sort of nut will do as substitute in a pinch - even just oatmeal works well for the same crispy effect, though it's little easier to burn by mistake than nuts are!